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Multimodal teaching in digital media arts education: insights and challenges from teachers' perspectives
Multimodal teaching in digital media arts education: insights and challenges from teachers' perspectives
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Multimodal teaching in digital media arts education: insights and challenges from teachers' perspectives
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Multimodal teaching in digital media arts education: insights and challenges from teachers' perspectives
Multimodal teaching in digital media arts education: insights and challenges from teachers' perspectives
Journal Article

Multimodal teaching in digital media arts education: insights and challenges from teachers' perspectives

2025
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Overview
Multimodal teaching, which integrates diverse sensory channels (e.g. visual, auditory, tactile) and media forms (e.g. text, images, video), has emerged as a transformative approach in digital media arts education. This pedagogical shift seeks to elevate creativity, technical proficiency, and critical engagement. Meanwhile, Virtual reality (VR) has been used in multimodal research due to its enhanced capability to integrate multimodal modes and efficiently present multimodal interactive content. However, limited research exists on the current state of the digital media arts field and the specific practices of professional teachers in leveraging multimodal content through VR. This study employs the qualitative method, conducting semi-structured interviews with seven digital media arts teachers, combined with analysis of syllabi and teaching materials, to explored their pedagogical practices and conceptualizations. Findings reveal six implementation themes including perceptual experience design, meaning construction, interaction design, cognitive depth, knowledge presentation, and collaborative learning, alongside four conceptualization themes such as goal orientation, project-based learning, multidimensional evaluation, and flexible adaptation. Theoretically, this study enriches multimodal frameworks via sensory orchestration; practically, it guides curriculum design in digital media arts education. This research explores how digital media arts educators implement multimodal teaching through VR technologies through interviews and material analysis. The study identifies six implementation themes and four conceptualization approaches that inform effective pedagogical practice. These findings provide theoretical contributions to multimodal education while offering practical guidance for curriculum design, supporting institutions in enhancing digital media arts programs and advancing evidence-based educational technology integration.