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A Framework for the Use of Immersive Virtual Reality in Learning Environments
by
Mulders, Miriam
, Buchner, Josef
, Kerres, Michael
in
Cognitive Ability
/ Computer Simulation
/ Design Requirements
/ Educational Benefits
/ Educational Environment
/ Educational Media
/ Educational Objectives
/ Educational Technology
/ Guidelines
/ Hands on Science
/ Influence of Technology
/ Instructional Design
/ Learner Engagement
/ Learning Processes
/ Learning Theories
/ Multimedia Instruction
/ Outcomes of Education
/ Prior Learning
/ Rote Learning
/ Short Term Memory
/ Teaching Methods
/ Training Objectives
/ Virtual reality
2020
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A Framework for the Use of Immersive Virtual Reality in Learning Environments
by
Mulders, Miriam
, Buchner, Josef
, Kerres, Michael
in
Cognitive Ability
/ Computer Simulation
/ Design Requirements
/ Educational Benefits
/ Educational Environment
/ Educational Media
/ Educational Objectives
/ Educational Technology
/ Guidelines
/ Hands on Science
/ Influence of Technology
/ Instructional Design
/ Learner Engagement
/ Learning Processes
/ Learning Theories
/ Multimedia Instruction
/ Outcomes of Education
/ Prior Learning
/ Rote Learning
/ Short Term Memory
/ Teaching Methods
/ Training Objectives
/ Virtual reality
2020
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Do you wish to request the book?
A Framework for the Use of Immersive Virtual Reality in Learning Environments
by
Mulders, Miriam
, Buchner, Josef
, Kerres, Michael
in
Cognitive Ability
/ Computer Simulation
/ Design Requirements
/ Educational Benefits
/ Educational Environment
/ Educational Media
/ Educational Objectives
/ Educational Technology
/ Guidelines
/ Hands on Science
/ Influence of Technology
/ Instructional Design
/ Learner Engagement
/ Learning Processes
/ Learning Theories
/ Multimedia Instruction
/ Outcomes of Education
/ Prior Learning
/ Rote Learning
/ Short Term Memory
/ Teaching Methods
/ Training Objectives
/ Virtual reality
2020
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A Framework for the Use of Immersive Virtual Reality in Learning Environments
Journal Article
A Framework for the Use of Immersive Virtual Reality in Learning Environments
2020
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Overview
Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but their use is often technology-driven and instructional con-cepts are missing. The design of iVR-technology-supported learning environ-ments should base on both, an evidence-based educational model as well as on features specific to iVR. Therefore, the article provides a framework for the use of iVR in learning environments based on the Cognitive Theory of Multi-media Learning (CTML). It outlines how iVR learning environments could and should be designed based on current knowledge from research on Multimedia Learning.
Publisher
International Association of Online Engineering (IAOE)
Subject
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