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Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering
by
Sepasgozar, Samad M.E.
in
360 modules
/ Augmented Reality
/ Case studies
/ digital twin
/ Engineering firms
/ Experimental studies
/ online App
/ Online education
/ Simulation games in education
/ Technology application
/ Virtual reality
/ YouTube
2020
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Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering
by
Sepasgozar, Samad M.E.
in
360 modules
/ Augmented Reality
/ Case studies
/ digital twin
/ Engineering firms
/ Experimental studies
/ online App
/ Online education
/ Simulation games in education
/ Technology application
/ Virtual reality
/ YouTube
2020
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Do you wish to request the book?
Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering
by
Sepasgozar, Samad M.E.
in
360 modules
/ Augmented Reality
/ Case studies
/ digital twin
/ Engineering firms
/ Experimental studies
/ online App
/ Online education
/ Simulation games in education
/ Technology application
/ Virtual reality
/ YouTube
2020
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Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering
Journal Article
Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering
2020
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Overview
Mixed reality is advancing exponentially in some innovative industries, including manufacturing and aerospace. However, advanced applications of these technologies in architecture, engineering, and construction (AEC) businesses remain nascent. While it is in demand, the use of these technologies in developing the AEC digital pedagogy and for improving professional competence have received little attention. This paper presents a set of five novel digital technologies utilising virtual and augmented reality and digital twin, which adds value to the literature by showing their usefulness in the delivery of construction courses. The project involved designing, developing, and implementing a construction augmented reality (AR), including Piling AR (PAR) and a virtual tunnel boring machine (VTBM) module. The PAR is a smartphone module that presents different elements of a building structure, the footing system, and required equipment for footing construction. VTBM is developed as a multiplayer and avatar-included module for experiencing mechanisms of a tunnel boring machine. The novelty of this project is that it developed innovative immersive construction modules, practices of implementing digital pedagogy, and presenting the capacity of virtual technologies for education. This paper is also highly valuable to educators since it shows how a set of simple to complex technologies can be used for teaching various courses from a distance, either in emergencies such as corona virus disease (COVID-19) or as a part of regular teaching. This paper is a step forward to designing future practices full of virtual education appropriate to the new generation of digitally savvy students.
Publisher
MDPI AG
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