Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Domino Tiling: A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields
by
Dorde M. Durdevic Igor I. Tartalja
in
Algorithms
/ Analysis
/ Artificial Intelligence
/ Computer graphics
/ Computer Science
/ Data compression
/ Data Structures and Information Theory
/ Dealing
/ Frames
/ Games
/ Graphics boards
/ Information Systems Applications (incl.Internet)
/ Joints
/ Real time
/ Regular Paper
/ Rendering
/ Run time (computers)
/ Software Engineering
/ Studies
/ Theory of Computation
/ Tiling
/ Tolerances
/ 三角网格
/ 图形适配器
/ 多米诺
/ 实时修改
/ 格网
/ 网格模式
/ 非均匀结构
/ 高度场
2011
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Domino Tiling: A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields
by
Dorde M. Durdevic Igor I. Tartalja
in
Algorithms
/ Analysis
/ Artificial Intelligence
/ Computer graphics
/ Computer Science
/ Data compression
/ Data Structures and Information Theory
/ Dealing
/ Frames
/ Games
/ Graphics boards
/ Information Systems Applications (incl.Internet)
/ Joints
/ Real time
/ Regular Paper
/ Rendering
/ Run time (computers)
/ Software Engineering
/ Studies
/ Theory of Computation
/ Tiling
/ Tolerances
/ 三角网格
/ 图形适配器
/ 多米诺
/ 实时修改
/ 格网
/ 网格模式
/ 非均匀结构
/ 高度场
2011
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Domino Tiling: A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields
by
Dorde M. Durdevic Igor I. Tartalja
in
Algorithms
/ Analysis
/ Artificial Intelligence
/ Computer graphics
/ Computer Science
/ Data compression
/ Data Structures and Information Theory
/ Dealing
/ Frames
/ Games
/ Graphics boards
/ Information Systems Applications (incl.Internet)
/ Joints
/ Real time
/ Regular Paper
/ Rendering
/ Run time (computers)
/ Software Engineering
/ Studies
/ Theory of Computation
/ Tiling
/ Tolerances
/ 三角网格
/ 图形适配器
/ 多米诺
/ 实时修改
/ 格网
/ 网格模式
/ 非均匀结构
/ 高度场
2011
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Domino Tiling: A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields
Journal Article
Domino Tiling: A New Method of Real-Time Conforming Mesh Construction for Rendering Changeable Height Fields
2011
Request Book From Autostore
and Choose the Collection Method
Overview
In this paper we present a novel GPU-oriented method of creating an inherently continuous triangular mesh for tile-based rendering of regular height fields. The method is based on tiling data-independent semi-regular meshes of non-uniform structure, a technique that is quite different from other mesh tiling approaches. A complete, memory efficient set of mesh patterns is created by an off-line procedure and stored into the graphics adapter's memory at runtime. At rendering time, for each tile, one of the precomputed mesh patterns is selected for rendering. The selected mesh pattern fits the required level of details of the tile and ensures seamless connection with other adjacent mesh patterns, like in a game of dominoes. The scalability potential of the proposed method is demonstrated through quadtree hierarchical grouping of tiles. The efficiency is verified by experimental results on height fields for terrain representation, where the method achieves high frame rates and sustained triangle throughput on high resolution viewports with sub-pixel error tolerance. Frame rate sensitivity to real-time modifications of the height field is measured, and it is shown that the method is very tolerant and consequently well tailored for applications dealing with rapidly changeable phenomena represented by height fields.
Publisher
Springer US,Springer Nature B.V,School of Electrical Engineering, University of Belgrade, Bulevar kralja Aleksandra 73, 11000 Beograd, Serbia
This website uses cookies to ensure you get the best experience on our website.