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Online VR store as a sustainable fashion retail space
by
Lee, Yuri
, Won, Yujeong
, Jung, Hye Jung
in
Comparative analysis
/ Consumer attitudes
/ Consumer behavior
/ Consumers
/ Electronic commerce
/ Fashion
/ Information communication
/ Information systems
/ Quality of service
/ Retail stores
/ Retailing
/ Shopping
/ Sustainable consumption
/ Sustainable development
/ Trends
/ Virtual reality
/ Websites
2024
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Online VR store as a sustainable fashion retail space
by
Lee, Yuri
, Won, Yujeong
, Jung, Hye Jung
in
Comparative analysis
/ Consumer attitudes
/ Consumer behavior
/ Consumers
/ Electronic commerce
/ Fashion
/ Information communication
/ Information systems
/ Quality of service
/ Retail stores
/ Retailing
/ Shopping
/ Sustainable consumption
/ Sustainable development
/ Trends
/ Virtual reality
/ Websites
2024
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Do you wish to request the book?
Online VR store as a sustainable fashion retail space
by
Lee, Yuri
, Won, Yujeong
, Jung, Hye Jung
in
Comparative analysis
/ Consumer attitudes
/ Consumer behavior
/ Consumers
/ Electronic commerce
/ Fashion
/ Information communication
/ Information systems
/ Quality of service
/ Retail stores
/ Retailing
/ Shopping
/ Sustainable consumption
/ Sustainable development
/ Trends
/ Virtual reality
/ Websites
2024
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Journal Article
Online VR store as a sustainable fashion retail space
2024
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Overview
PurposeThe study applied the information system success model (ISSM) to investigate the influence of information system qualities (ISQs) on consumer responses related to sustainable fashion consumption in the context of comparing 3D VR store and 2D website.Design/methodology/approachThis study designed a questionnaire to measure five ISQs (usefulness, diversity, functionality, reliability and tangibility), immersion in messages and purchase intention. 270 data from women consumers of online fashion stores were collected using Macromill Embrain. Structural equation modeling with Amos 21 and process macro model 7 with SPSS 26 were used for analysis.FindingsThis study suggested the relevance of usefulness, diversity, reliability and tangibility among ISQs in evoking immersion in sustainable fashion messages and stimulating the purchase intention. In the moderation of website technology types, the effects of usefulness and tangibility on the immersion in sustainable fashion messages were stronger in 3D VR than 2D condition.Originality/valueThe study is meaningful as an initial study that identified the ISQs of online fashion stores by dividing the type of technology into 3D VR and 2D. We offer insights about the relevance and applicability of immersive VR technology in promoting sustainable fashion consumption and show the potential of online VR store as a new kind of sustainable fashion retail space.
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