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A Survey on Human Performance Capture and Animation
by
Shihong Xia Lin Gao Yu-Kun Lai Ming-Ze Yuan Jinxiang Chai
in
Animation
/ Artificial Intelligence
/ Computer Science
/ Data Structures and Information Theory
/ Human body
/ Human motion
/ Human performance
/ Information Systems Applications (incl.Internet)
/ Motion capture
/ Motion simulation
/ Polls & surveys
/ Simulation
/ Software Engineering
/ Studies
/ Survey
/ Theory of Computation
2017
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A Survey on Human Performance Capture and Animation
by
Shihong Xia Lin Gao Yu-Kun Lai Ming-Ze Yuan Jinxiang Chai
in
Animation
/ Artificial Intelligence
/ Computer Science
/ Data Structures and Information Theory
/ Human body
/ Human motion
/ Human performance
/ Information Systems Applications (incl.Internet)
/ Motion capture
/ Motion simulation
/ Polls & surveys
/ Simulation
/ Software Engineering
/ Studies
/ Survey
/ Theory of Computation
2017
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Do you wish to request the book?
A Survey on Human Performance Capture and Animation
by
Shihong Xia Lin Gao Yu-Kun Lai Ming-Ze Yuan Jinxiang Chai
in
Animation
/ Artificial Intelligence
/ Computer Science
/ Data Structures and Information Theory
/ Human body
/ Human motion
/ Human performance
/ Information Systems Applications (incl.Internet)
/ Motion capture
/ Motion simulation
/ Polls & surveys
/ Simulation
/ Software Engineering
/ Studies
/ Survey
/ Theory of Computation
2017
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Journal Article
A Survey on Human Performance Capture and Animation
2017
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Overview
With the rapid development of computing technology, three-dimensional (3D) human body models and their dynamic motions are widely used in the digital entertainment industry. Human performance mainly involves human body shapes and motions. Key research problems in human performance animation include how to capture and analyze static geometric appearance and dynamic movement of human bodies, and how to simulate human body motions with physical effects. In this survey, according to the main research directions of human body performance capture and animation, we summarize recent advances in key research topics, namely human body surface reconstruction, motion capture and synthesis, as well as physics-based motion simulation, and further discuss future research problems and directions. We hope this will be helpful for readers to have a comprehensive understanding of human performance capture and animation.
Publisher
Springer US,Springer Nature B.V,University of Chinese Academy of Sciences, Beijing 100049, China%Department of Computer Science and Engineering, Texas A&M University, College Station, Texas 77843-3112, U.S.A,Advanced Computing Research Laboratory, Institute of Computing Technology, Chinese Academy of Sciences Beijing 100190, China%School of Computer Science and Informatics, Cardiff University, Cardiff CF243AA, U.K.%Advanced Computing Research Laboratory, Institute of Computing Technology, Chinese Academy of Sciences Beijing 100190, China
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