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Learning about history in immersive virtual reality
by
Mayer, Richard E.
, Parong, Jocelyn
in
Affective Measures
/ Brain
/ Cognitive Processes
/ Cognitive style
/ College Science
/ Computer Simulation
/ Computers
/ Education
/ Educational Technology
/ Environment
/ History
/ History education
/ History Instruction
/ Immersive learning
/ Influence of Technology
/ Instructional Effectiveness
/ Instructional Materials
/ Interactive Video
/ Learning and Instruction
/ Learning Motivation
/ Learning Theories
/ Outcome Measures
/ Outcomes of Education
/ Positive Attitudes
/ RESEARCH ARTICLE
/ Student Motivation
/ Virtual Classrooms
/ Virtual reality
2021
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Learning about history in immersive virtual reality
by
Mayer, Richard E.
, Parong, Jocelyn
in
Affective Measures
/ Brain
/ Cognitive Processes
/ Cognitive style
/ College Science
/ Computer Simulation
/ Computers
/ Education
/ Educational Technology
/ Environment
/ History
/ History education
/ History Instruction
/ Immersive learning
/ Influence of Technology
/ Instructional Effectiveness
/ Instructional Materials
/ Interactive Video
/ Learning and Instruction
/ Learning Motivation
/ Learning Theories
/ Outcome Measures
/ Outcomes of Education
/ Positive Attitudes
/ RESEARCH ARTICLE
/ Student Motivation
/ Virtual Classrooms
/ Virtual reality
2021
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Do you wish to request the book?
Learning about history in immersive virtual reality
by
Mayer, Richard E.
, Parong, Jocelyn
in
Affective Measures
/ Brain
/ Cognitive Processes
/ Cognitive style
/ College Science
/ Computer Simulation
/ Computers
/ Education
/ Educational Technology
/ Environment
/ History
/ History education
/ History Instruction
/ Immersive learning
/ Influence of Technology
/ Instructional Effectiveness
/ Instructional Materials
/ Interactive Video
/ Learning and Instruction
/ Learning Motivation
/ Learning Theories
/ Outcome Measures
/ Outcomes of Education
/ Positive Attitudes
/ RESEARCH ARTICLE
/ Student Motivation
/ Virtual Classrooms
/ Virtual reality
2021
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Journal Article
Learning about history in immersive virtual reality
2021
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Overview
A relatively new technology being used to deliver academic lessons is immersive virtual reality (IVR). This study examined whether IVR is a more effective instructional medium than other multimedia, such as a video on a computer monitor. Additionally, this study explored the underlying affective and cognitive mechanisms of learning in an immersive environment. Participants viewed a history lesson in IVR or a 3D interactive video display on a desktop monitor. The results showed that participants who viewed the video lesson outperformed those who viewed the IVR lesson on transfer tests. The IVR lesson caused higher emotional arousal based on self-report and heart rate measures, and lower cognitive engagement based on electroencephalogram (EEG) measures. The results suggest that immersive environments may create excessive positive emotions, which distract form the necessary cognitive processing during the lesson, thereby harming performance on subsequent tests of learning outcomes.
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