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The Case for Graphic Novels
by
Hoover, Steven
in
Graphic novels
/ Information literacy
/ instruction; graphic novels; comics; information literacy; visual literacy; media literacy; multimodal literacy; multimodal; praxis; critical information literacy; sequential art; graphic narrative; decoding comics
/ Library materials
/ Teaching methods
/ User training
2011
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The Case for Graphic Novels
by
Hoover, Steven
in
Graphic novels
/ Information literacy
/ instruction; graphic novels; comics; information literacy; visual literacy; media literacy; multimodal literacy; multimodal; praxis; critical information literacy; sequential art; graphic narrative; decoding comics
/ Library materials
/ Teaching methods
/ User training
2011
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Do you wish to request the book?
The Case for Graphic Novels
by
Hoover, Steven
in
Graphic novels
/ Information literacy
/ instruction; graphic novels; comics; information literacy; visual literacy; media literacy; multimodal literacy; multimodal; praxis; critical information literacy; sequential art; graphic narrative; decoding comics
/ Library materials
/ Teaching methods
/ User training
2011
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Journal Article
The Case for Graphic Novels
2011
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Overview
Many libraries and librarians have embraced graphic novels. A number of books, articles, and presentations focus on the history of the medium and offer advice on building and maintaining collections. Few, however, give attention to the integration of graphic novels into a library's instructional efforts. This paper explores the characteristics of graphic novels that make them a valuable resource for research and information literacy instruction, identifies skills and competencies that can be taught through the study of graphic novels, and provides specific examples of how to incorporate graphic novels into instruction. Adapted from the source document.
Publisher
Communications in Information Literacy
Subject
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