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Generating Multi-View Action Data from a Monocular Camera Video by Fusing Human Mesh Recovery and 3D Scene Reconstruction
by
Kim, Hyunsu
, Son, Yunsik
in
3D scene reconstruction
/ Cameras
/ Computer vision
/ data augmentation
/ Deep learning
/ human action recognition
/ human mesh recovery
/ multi-view data synthesis
/ Software
/ temporal consistency
2025
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Generating Multi-View Action Data from a Monocular Camera Video by Fusing Human Mesh Recovery and 3D Scene Reconstruction
by
Kim, Hyunsu
, Son, Yunsik
in
3D scene reconstruction
/ Cameras
/ Computer vision
/ data augmentation
/ Deep learning
/ human action recognition
/ human mesh recovery
/ multi-view data synthesis
/ Software
/ temporal consistency
2025
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Do you wish to request the book?
Generating Multi-View Action Data from a Monocular Camera Video by Fusing Human Mesh Recovery and 3D Scene Reconstruction
by
Kim, Hyunsu
, Son, Yunsik
in
3D scene reconstruction
/ Cameras
/ Computer vision
/ data augmentation
/ Deep learning
/ human action recognition
/ human mesh recovery
/ multi-view data synthesis
/ Software
/ temporal consistency
2025
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Generating Multi-View Action Data from a Monocular Camera Video by Fusing Human Mesh Recovery and 3D Scene Reconstruction
Journal Article
Generating Multi-View Action Data from a Monocular Camera Video by Fusing Human Mesh Recovery and 3D Scene Reconstruction
2025
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Overview
Multi-view data, captured from various perspectives, is crucial for training view-invariant human action recognition models, yet its acquisition is hindered by spatio-temporal constraints and high costs. This study aims to develop the Pose Scene EveryWhere (PSEW) framework, which automatically generates temporally consistent, multi-view 3D human action data from a single monocular video. The proposed framework first predicts 3D human parameters from each video frame using a deep learning-based Human Mesh Recovery (HMR) model. Subsequently, it applies tracking, linear interpolation, and Kalman filtering to refine temporal consistency and produce naturalistic motion. The refined human meshes are then reconstructed into a virtual 3D scene by estimating a stable floor plane for alignment, and finally, novel-view videos are rendered using user-defined virtual cameras. As a result, the framework successfully generated multi-view data with realistic, jitter-free motion from a single video input. To assess fidelity to the original motion, we used Root Mean Square Error (RMSE) and Mean Per Joint Position Error (MPJPE) as metrics, achieving low average errors in both 2D (RMSE: 0.172; MPJPE: 0.202) and 3D (RMSE: 0.145; MPJPE: 0.206) space. PSEW provides an efficient, scalable, and low-cost solution that overcomes the limitations of traditional data collection methods, offering a remedy for the scarcity of training data for action recognition models.
Publisher
MDPI AG
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