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Entry into platform-based markets
by
Zhu, Feng
, Iansiti, Marco
in
Competitive advantage
/ Computer & video games
/ Computerspiel
/ Consumer economics
/ Consumers
/ Corporate strategies
/ Economic competition
/ Economic models
/ first-mover advantage
/ Gaming machines
/ Incumbents
/ indirect network effects
/ Industrial market
/ Management theory
/ Market entry
/ Market share
/ Markets
/ Markteintritt
/ Marktstruktur
/ Network analysis
/ Network effects
/ Networks
/ Netzwerkökonomik
/ Organizational behaviour
/ Platform-based markets
/ PlayStation 2
/ Schätzung
/ Software industry
/ Studies
/ USA
/ video game industry
/ Video games
/ Video games industry
/ winner-take-all
/ Xbox
2012
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Entry into platform-based markets
by
Zhu, Feng
, Iansiti, Marco
in
Competitive advantage
/ Computer & video games
/ Computerspiel
/ Consumer economics
/ Consumers
/ Corporate strategies
/ Economic competition
/ Economic models
/ first-mover advantage
/ Gaming machines
/ Incumbents
/ indirect network effects
/ Industrial market
/ Management theory
/ Market entry
/ Market share
/ Markets
/ Markteintritt
/ Marktstruktur
/ Network analysis
/ Network effects
/ Networks
/ Netzwerkökonomik
/ Organizational behaviour
/ Platform-based markets
/ PlayStation 2
/ Schätzung
/ Software industry
/ Studies
/ USA
/ video game industry
/ Video games
/ Video games industry
/ winner-take-all
/ Xbox
2012
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Do you wish to request the book?
Entry into platform-based markets
by
Zhu, Feng
, Iansiti, Marco
in
Competitive advantage
/ Computer & video games
/ Computerspiel
/ Consumer economics
/ Consumers
/ Corporate strategies
/ Economic competition
/ Economic models
/ first-mover advantage
/ Gaming machines
/ Incumbents
/ indirect network effects
/ Industrial market
/ Management theory
/ Market entry
/ Market share
/ Markets
/ Markteintritt
/ Marktstruktur
/ Network analysis
/ Network effects
/ Networks
/ Netzwerkökonomik
/ Organizational behaviour
/ Platform-based markets
/ PlayStation 2
/ Schätzung
/ Software industry
/ Studies
/ USA
/ video game industry
/ Video games
/ Video games industry
/ winner-take-all
/ Xbox
2012
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Journal Article
Entry into platform-based markets
2012
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Overview
This paper examines the relative importance of platform quality, indirect network effects, and consumer expectations on the success of entrants in platform-based markets. We develop a theoretical model and find that an entrant's success depends on the strength of indirect network effects and on the consumers' discount factor for future applications. We then illustrate the model's applicability by examining Xbox's entry into the video game industry. We find that Xbox had a small quality advantage over the incumbent, PlayStation 2, and the strength of indirect network effects and the consumers' discount factor, while statistically significant, fall in the region where PlayStation 2' s position is unsustainable.
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