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Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality
by
Farías-Valenzuela, Claudio
, Giakoni-Ramírez, Frano
, Merellano-Navarro, Eugenio
, Godoy-Cumillaf, Andrés
, Fuentes-Merino, Paola
, Velásquez-Olavarría, Ronald
, Duclos-Bastías, Daniel
, Bruneau-Chávez, José
in
Brief Report
/ Computer & video games
/ Exercise
/ Finance
/ Health aspects
/ Health insurance
/ Physical education
/ Physical fitness
/ Students
/ Technology application
/ Virtual reality
2023
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Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality
by
Farías-Valenzuela, Claudio
, Giakoni-Ramírez, Frano
, Merellano-Navarro, Eugenio
, Godoy-Cumillaf, Andrés
, Fuentes-Merino, Paola
, Velásquez-Olavarría, Ronald
, Duclos-Bastías, Daniel
, Bruneau-Chávez, José
in
Brief Report
/ Computer & video games
/ Exercise
/ Finance
/ Health aspects
/ Health insurance
/ Physical education
/ Physical fitness
/ Students
/ Technology application
/ Virtual reality
2023
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Do you wish to request the book?
Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality
by
Farías-Valenzuela, Claudio
, Giakoni-Ramírez, Frano
, Merellano-Navarro, Eugenio
, Godoy-Cumillaf, Andrés
, Fuentes-Merino, Paola
, Velásquez-Olavarría, Ronald
, Duclos-Bastías, Daniel
, Bruneau-Chávez, José
in
Brief Report
/ Computer & video games
/ Exercise
/ Finance
/ Health aspects
/ Health insurance
/ Physical education
/ Physical fitness
/ Students
/ Technology application
/ Virtual reality
2023
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Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality
Journal Article
Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality
2023
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Overview
Evidence suggests that moderate to vigorous physical activity (MVPA) is necessary for health benefits. Immersive virtual reality is a technology that uses images, sounds, and tactile sensations from a simulated world to encourage healthy behaviours and physical activity. The aims of this research are (1) to determine the duration and intensity of physical activity performed through immersive virtual reality; (2) to determine differences in physical activity intensity according to gender. Methods: A nonprobabilistic convenience sample composed of 39 university students of physical education pedagogy, who performed, through immersive virtual reality, a physical activity programme composed of three levels that progressively increased in complexity. Physical activity intensity was measured using accelerometers. Results: Of the three levels, the most complex was not the one that produced the most minutes of MVPA. The three levels added up to 08:53 min of MVPA. No significant differences were found when comparing them by sex. Conclusions: The results of this study suggest that an exercise programme delivered through immersive virtual reality generates MVPA levels, with no major differences between sexes. Further research is needed to confirm the contribution of immersive virtual reality to physical activity.
Publisher
MDPI AG,MDPI
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