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Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study
by
Laferriere, Jeffrey R
, Bacos, Catherine A
, Head, Danielle L
, McCreery, Michael P
, Krach, S Kathleen
in
Aggression
/ Aggressiveness
/ Analysis
/ Behavior
/ Cognitive ability
/ Computer & video games
/ Design
/ Game theory
/ Information processing
/ Pilot projects
/ Problem solving
/ Ratings
/ Regression models
/ Simulation
/ Social skills
/ Validity
/ Video games
2019
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Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study
by
Laferriere, Jeffrey R
, Bacos, Catherine A
, Head, Danielle L
, McCreery, Michael P
, Krach, S Kathleen
in
Aggression
/ Aggressiveness
/ Analysis
/ Behavior
/ Cognitive ability
/ Computer & video games
/ Design
/ Game theory
/ Information processing
/ Pilot projects
/ Problem solving
/ Ratings
/ Regression models
/ Simulation
/ Social skills
/ Validity
/ Video games
2019
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Do you wish to request the book?
Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study
by
Laferriere, Jeffrey R
, Bacos, Catherine A
, Head, Danielle L
, McCreery, Michael P
, Krach, S Kathleen
in
Aggression
/ Aggressiveness
/ Analysis
/ Behavior
/ Cognitive ability
/ Computer & video games
/ Design
/ Game theory
/ Information processing
/ Pilot projects
/ Problem solving
/ Ratings
/ Regression models
/ Simulation
/ Social skills
/ Validity
/ Video games
2019
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Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study
Journal Article
Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study
2019
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Overview
The current pilot study examined how well a reflective moral-choice video game predicted the rating scale scores of aggression types. To begin, the authors used a coding system to examine in-game proactive and reactive behaviors. This analysis resulted in a tallied score for each construct. These game-based scores were then included in regression models, examining how well within-game behaviors predict scores on a pre-existing rating scale of both proactive and reactive aggression. Findings indicated that game-based proactive scores were not predictive of proactive aggression ratings; however, reactive game-based scores were predictive of reactive aggression ratings. Implications for these findings are discussed.
Publisher
IGI Global
Subject
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