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Measuring Task-Related Brain Activity With Event-Related Potentials in Dynamic Task Scenario With Immersive Virtual Reality Environment
by
Ohta, Hiroyuki
, Masaki, Hiroaki
, Tsuruhara, Aki
, Shinomiya, Nariyoshi
, Morimoto, Yuji
, Arake, Masashi
, Kobayashi, Yasushi
in
Behavior
/ Cognitive ability
/ Computer & video games
/ Computer applications
/ Cortex (cingulate)
/ EEG
/ Event-related potentials
/ Experiments
/ Virtual reality
2022
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Measuring Task-Related Brain Activity With Event-Related Potentials in Dynamic Task Scenario With Immersive Virtual Reality Environment
by
Ohta, Hiroyuki
, Masaki, Hiroaki
, Tsuruhara, Aki
, Shinomiya, Nariyoshi
, Morimoto, Yuji
, Arake, Masashi
, Kobayashi, Yasushi
in
Behavior
/ Cognitive ability
/ Computer & video games
/ Computer applications
/ Cortex (cingulate)
/ EEG
/ Event-related potentials
/ Experiments
/ Virtual reality
2022
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While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Measuring Task-Related Brain Activity With Event-Related Potentials in Dynamic Task Scenario With Immersive Virtual Reality Environment
by
Ohta, Hiroyuki
, Masaki, Hiroaki
, Tsuruhara, Aki
, Shinomiya, Nariyoshi
, Morimoto, Yuji
, Arake, Masashi
, Kobayashi, Yasushi
in
Behavior
/ Cognitive ability
/ Computer & video games
/ Computer applications
/ Cortex (cingulate)
/ EEG
/ Event-related potentials
/ Experiments
/ Virtual reality
2022
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Measuring Task-Related Brain Activity With Event-Related Potentials in Dynamic Task Scenario With Immersive Virtual Reality Environment
Journal Article
Measuring Task-Related Brain Activity With Event-Related Potentials in Dynamic Task Scenario With Immersive Virtual Reality Environment
2022
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Overview
Measurement of event-related potentials (ERPs) in simulated and real environments is advantageous for understanding cognition and behavior during practice of goal-directed activities. Recently, instead of using task-irrelevant \"probe stimuli\" to elicit ERPs, extraction of ERPs directly from events that occur in simulated and real environments has drawn increased attention. Among the previous ERP studies using immersive virtual reality, only a few cases elicited ERPs from task-related events in dynamic task settings. Furthermore, as far as we surveyed, there were no studies that examined the source of ERPs or correlation between ERPs and behavioral performance in immersive virtual reality environment. In this study, EEG signals were recorded from 16 participants while they were playing the first-person shooter game with immersive virtual reality environment. Error related negativity (ERN) and correct-(response)-related negativity (CRN) elicited by shooting-related events were successfully extracted. We found the ERN amplitudes to be correlated with the individual shooting performance. Interestingly, the main source of the ERN was the rostral anterior cingulate cortex (ACC), which is different from previous studies where the signal source was often estimated to be the more dorsal part of ACC. The obtained results are expected to contribute to the evaluation of cognitive functions and behavioral performance by ERPs in a simulated environment.
Publisher
Frontiers Research Foundation
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