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Basketball shooting technology based on acceleration sensor fusion motion capture technology
by
Liu, Shihong
, Zhao, Binbin
in
Basketball
/ Computer vision
/ Eye (anatomy)
/ Image acquisition
/ Motion capture
/ Noise reduction
/ Object recognition
/ Probabilistic models
/ Support vector machines
/ Target recognition
/ Tracking
/ Training
2021
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Basketball shooting technology based on acceleration sensor fusion motion capture technology
by
Liu, Shihong
, Zhao, Binbin
in
Basketball
/ Computer vision
/ Eye (anatomy)
/ Image acquisition
/ Motion capture
/ Noise reduction
/ Object recognition
/ Probabilistic models
/ Support vector machines
/ Target recognition
/ Tracking
/ Training
2021
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Do you wish to request the book?
Basketball shooting technology based on acceleration sensor fusion motion capture technology
by
Liu, Shihong
, Zhao, Binbin
in
Basketball
/ Computer vision
/ Eye (anatomy)
/ Image acquisition
/ Motion capture
/ Noise reduction
/ Object recognition
/ Probabilistic models
/ Support vector machines
/ Target recognition
/ Tracking
/ Training
2021
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Basketball shooting technology based on acceleration sensor fusion motion capture technology
Journal Article
Basketball shooting technology based on acceleration sensor fusion motion capture technology
2021
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Overview
Computer vision recognition refers to the use of cameras and computers to replace the human eyes with computer vision, such as target recognition, tracking, measurement, and in-depth graphics processing, to process images to make them more suitable for human vision. Aiming at the problem of combining basketball shooting technology with visual recognition motion capture technology, this article mainly introduces the research of basketball shooting technology based on computer vision recognition fusion motion capture technology. This paper proposes that this technology first performs preprocessing operations such as background removal and filtering denoising on the acquired shooting video images to obtain the action characteristics of the characters in the video sequence and then uses the support vector machine (SVM) and the Gaussian mixture model to obtain the characteristics of the objects. Part of the data samples are extracted from the sample set for the learning and training of the model. After the training is completed, the other parts are classified and recognized. The simulation test results of the action database and the real shot video show that the support vector machine (SVM) can more quickly and effectively identify the actions that appear in the shot video, and the average recognition accuracy rate reaches 95.9%, which verifies the application and feasibility of this technology in the recognition of shooting actions is conducive to follow up and improve shooting techniques.
Publisher
Springer Nature B.V
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