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Connecting virtual reality and ecology: a new tool to run seamless immersive experiments in R
by
McBain, Miles
, Peppinck, Jon
, Mengersen, Kerrie
, Peterson, Erin E.
, Vercelloni, Julie
, Dodgen, Tanya
, Santos-Fernandez, Edgar
, Heron, Grace
in
Application programming interface
/ Case studies
/ Climate change
/ Conservation
/ Data collection
/ Ecological effects
/ Ecologists
/ Ecology
/ Ecosystems
/ Elicitation
/ Emerging Technologies
/ Emerging technology
/ Environmental conservation
/ Experiments
/ Human-Computer Interaction
/ Learning curves
/ Programming languages
/ Public participation
/ Remote ecosystems
/ Smartphones
/ Software
/ Surveys
/ Virtual reality
/ Web browsers
/ Workflow
2021
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Connecting virtual reality and ecology: a new tool to run seamless immersive experiments in R
by
McBain, Miles
, Peppinck, Jon
, Mengersen, Kerrie
, Peterson, Erin E.
, Vercelloni, Julie
, Dodgen, Tanya
, Santos-Fernandez, Edgar
, Heron, Grace
in
Application programming interface
/ Case studies
/ Climate change
/ Conservation
/ Data collection
/ Ecological effects
/ Ecologists
/ Ecology
/ Ecosystems
/ Elicitation
/ Emerging Technologies
/ Emerging technology
/ Environmental conservation
/ Experiments
/ Human-Computer Interaction
/ Learning curves
/ Programming languages
/ Public participation
/ Remote ecosystems
/ Smartphones
/ Software
/ Surveys
/ Virtual reality
/ Web browsers
/ Workflow
2021
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While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Connecting virtual reality and ecology: a new tool to run seamless immersive experiments in R
by
McBain, Miles
, Peppinck, Jon
, Mengersen, Kerrie
, Peterson, Erin E.
, Vercelloni, Julie
, Dodgen, Tanya
, Santos-Fernandez, Edgar
, Heron, Grace
in
Application programming interface
/ Case studies
/ Climate change
/ Conservation
/ Data collection
/ Ecological effects
/ Ecologists
/ Ecology
/ Ecosystems
/ Elicitation
/ Emerging Technologies
/ Emerging technology
/ Environmental conservation
/ Experiments
/ Human-Computer Interaction
/ Learning curves
/ Programming languages
/ Public participation
/ Remote ecosystems
/ Smartphones
/ Software
/ Surveys
/ Virtual reality
/ Web browsers
/ Workflow
2021
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Connecting virtual reality and ecology: a new tool to run seamless immersive experiments in R
Journal Article
Connecting virtual reality and ecology: a new tool to run seamless immersive experiments in R
2021
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Overview
Virtual reality (VR) technology is an emerging tool that is supporting the connection between conservation research and public engagement with environmental issues. The use of VR in ecology consists of interviewing diverse groups of people while they are immersed within a virtual ecosystem to produce better information than more traditional surveys. However, at present, the relatively high level of expertise in specific programming languages and disjoint pathways required to run VR experiments hinder their wider application in ecology and other sciences. We present R2VR, a package for implementing and performing VR experiments in R with the aim of easing the learning curve for applied scientists including ecologists. The package provides functions for rendering VR scenes on web browsers with A-Frame that can be viewed by multiple users on smartphones, laptops, and VR headsets. It also provides instructions on how to retrieve answers from an online database in R. Three published ecological case studies are used to illustrate the R2VR workflow, and show how to run a VR experiments and collect the resulting datasets. By tapping into the popularity of R among ecologists, the R2VR package creates new opportunities to address the complex challenges associated with conservation, improve scientific knowledge, and promote new ways to share better understanding of environmental issues. The package could also be used in other fields outside of ecology.
Publisher
PeerJ. Ltd,PeerJ, Inc,PeerJ Inc
Subject
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