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Real‐Time Strategy Game Competitions
by
Buro, Michael
, Churchill, David
in
Application programming interface
/ Artificial intelligence
/ Community research
/ Competitions
/ Computer & video games
/ Computer strategy games
/ Computer war games
/ Contests
/ Games
/ Methods
/ Planning
/ Software
/ Strategy game
/ Studies
/ Wargame
/ Websites
2012
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Real‐Time Strategy Game Competitions
by
Buro, Michael
, Churchill, David
in
Application programming interface
/ Artificial intelligence
/ Community research
/ Competitions
/ Computer & video games
/ Computer strategy games
/ Computer war games
/ Contests
/ Games
/ Methods
/ Planning
/ Software
/ Strategy game
/ Studies
/ Wargame
/ Websites
2012
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Do you wish to request the book?
Real‐Time Strategy Game Competitions
by
Buro, Michael
, Churchill, David
in
Application programming interface
/ Artificial intelligence
/ Community research
/ Competitions
/ Computer & video games
/ Computer strategy games
/ Computer war games
/ Contests
/ Games
/ Methods
/ Planning
/ Software
/ Strategy game
/ Studies
/ Wargame
/ Websites
2012
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Journal Article
Real‐Time Strategy Game Competitions
2012
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Overview
In recent years, real‐time strategy (RTS) games have gained attention in the AI research community for their multitude of challenging and relevant real‐time decision problems that have to be solved in order to win against human experts or to collaborate effectively with other players in team games. In this report we motivate research in this area, give an overview of past RTS game AI competitions, and discuss future directions.
Publisher
American Association for Artificial Intelligence,John Wiley & Sons, Inc
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