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Area per player in small-sided games to replicate the external load and estimated physiological match demands in elite soccer players
Area per player in small-sided games to replicate the external load and estimated physiological match demands in elite soccer players
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Area per player in small-sided games to replicate the external load and estimated physiological match demands in elite soccer players
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Area per player in small-sided games to replicate the external load and estimated physiological match demands in elite soccer players
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Area per player in small-sided games to replicate the external load and estimated physiological match demands in elite soccer players
Area per player in small-sided games to replicate the external load and estimated physiological match demands in elite soccer players
Journal Article

Area per player in small-sided games to replicate the external load and estimated physiological match demands in elite soccer players

2020
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Overview
The current study determined the area-per-player during small- or large-sided games with or without goalkeeper that replicates the relative (m·min.sup.-1) total distance, high-intensity running distance, sprint distance and metabolic power covered during official matches. Time-motion analysis was performed on twenty-five elite soccer-players during 26 home-matches. A total of 2565 individual samples for SSGs using different pitch sizes and different number of players were collected and classified as SSGs with (SSG-G) or without goalkeeper (SSG-P). A between-position comparison was also performed. The area-per-player needed to replicate the official match demands was largely higher in SSG-G vs SSG-P for total distance [187±53 vs 115±35 m.sup.2, effect size (ES): 1.60 95%CI 0.94/2.21], high-intensity running distance [262±72 vs 166±39 m.sup.2, ES: 1.66(0.99/2.27)] and metabolic power [177±42 vs 94±40, ES: 1.99(1.31/2.67)], but similar for sprint distance [(316±75 vs 295±99 m.sup.2, ES: 0.24(-0.32/0.79)] with direction of larger area-per-player for sprint distance > high-intensity running > total distance [all equal to] metabolic power for both SSG-G and SSG-P. In SSG-G, forwards required higher area-per-player than central-defenders [ES: 2.96(1.07/4.35)], wide-midfielders [ES: 2.45(0.64/3.78)] and wide-defenders [ES: 3.45(1.13/4.99)]. Central-midfielders required higher area-per-player than central-defenders [ES: 1.69(0.20/2.90)] and wide-midfielders [ES: 1.35(-0.13/2.57)]. In SSG-P, central defenders need lower area-per-player (ES: -6.01/-0.92) to overall replicate the match demands compared to all other positions. The current results may be used to gain knowledge of the SSGs relative to the match demands. This imply manipulating SSGs using higher or lower ApP, the presence of the goalkeeper or design specific rules to increase or decrease the position-specific demands with respect to the desired external load outcomes.