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Co-Creation in Virtual Worlds: The Design of the User Experience
by
Fueller, Johann
, Füller, Johann
, Stieger, Daniel
, Kohler, Thomas
, Matzler, Kurt
in
action research
/ Aktionsforschung
/ co-creation
/ Communities
/ Computerspiel
/ Consumer goods industries
/ Design
/ experience design
/ Navigation
/ Partizipation
/ Produktgestaltung
/ Second Life
/ Sociability
/ Social interaction
/ Special Issue: New Ventures in Virtual Worlds
/ Studies
/ Systems design
/ Technological innovation
/ Usability
/ User interface
/ Virtual avatars
/ Virtual communities
/ Virtual reality
/ Virtual worlds
/ Virtuelle Realität
2011
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Co-Creation in Virtual Worlds: The Design of the User Experience
by
Fueller, Johann
, Füller, Johann
, Stieger, Daniel
, Kohler, Thomas
, Matzler, Kurt
in
action research
/ Aktionsforschung
/ co-creation
/ Communities
/ Computerspiel
/ Consumer goods industries
/ Design
/ experience design
/ Navigation
/ Partizipation
/ Produktgestaltung
/ Second Life
/ Sociability
/ Social interaction
/ Special Issue: New Ventures in Virtual Worlds
/ Studies
/ Systems design
/ Technological innovation
/ Usability
/ User interface
/ Virtual avatars
/ Virtual communities
/ Virtual reality
/ Virtual worlds
/ Virtuelle Realität
2011
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Do you wish to request the book?
Co-Creation in Virtual Worlds: The Design of the User Experience
by
Fueller, Johann
, Füller, Johann
, Stieger, Daniel
, Kohler, Thomas
, Matzler, Kurt
in
action research
/ Aktionsforschung
/ co-creation
/ Communities
/ Computerspiel
/ Consumer goods industries
/ Design
/ experience design
/ Navigation
/ Partizipation
/ Produktgestaltung
/ Second Life
/ Sociability
/ Social interaction
/ Special Issue: New Ventures in Virtual Worlds
/ Studies
/ Systems design
/ Technological innovation
/ Usability
/ User interface
/ Virtual avatars
/ Virtual communities
/ Virtual reality
/ Virtual worlds
/ Virtuelle Realität
2011
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Co-Creation in Virtual Worlds: The Design of the User Experience
Journal Article
Co-Creation in Virtual Worlds: The Design of the User Experience
2011
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Overview
Emerging virtual worlds, such as the prominent Second Life, offer unprecedented opportunities for companies to collaborate with co-creating users. However, pioneering corporate co-creation systems fail to attract a satisfying level of participation and engagement. The experience users have with the co-creation system is the key to making virtual places a vibrant source of great connections, creativity, and co-creation. While prior research on co-creation serves as a foundation for this work, it does not provide adequate guidance on how to design co-creation systems in virtual worlds. To address this shortcoming, a 20-month action research project was conducted to study the user's experience and to identify design principles for virtual co-creation systems. In two action research cycles, a virtual co-creation system called Ideation Quest was created, deployed, evaluated, and improved. The study reveals how to design co-creation systems and enriches research on co-creation to fit the virtual world context. Practitioners receive a helpful framework to leverage virtual worlds for co-creation.
Publisher
Management Information Systems Research Center, University of Minnesota,Soc,University of Minnesota, MIS Research Center
Subject
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