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3D Graphics
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3D Graphics
Book Chapter

3D Graphics

2016
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Overview
Historically, the understanding of classical computer systems architectures has focused squarely on the interaction between the central processing unit (CPU) and the memory infrastructure. However, a new breed of system is upon us, in which the graphics processing unit (GPU) plays an integral role and is as important as both these key components. To understand the potential of graphics technology, people must focus on its primary purpose and make sense of it in the context of modern 3D graphics. With the release of OpenGL 1.0 in 1992, Silicon Graphics Inc. (SGI) gained the support of various companies, including Apple, ATI, Sun Microsystems and, initially, Microsoft. As the demands of graphics APIs have increased, GPU hardware architectures have evolved to provide large numbers of general purpose processors on which to perform vertex and fragment shading in parallel. The chapter also discusses Raspberry Pi's graphics hardware: the VideoCore IV GPU, heterogeneous architectures and Open Computing Language (OpenCL).
Publisher
John Wiley & Sons, Incorporated,Wiley Publishing, Inc
ISBN
9781119183938, 1119183936