Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
3D Graphics
by
Duntemann, Jeff
, Upton, Eben
in
3D graphics
/ Computer hardware
/ fragment shading
/ graphics processing unit
/ heterogeneous architectures
/ Open Computing Language
/ OpenGL graphics pipeline
/ Raspberry Pi
/ vertex processing
2016
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
3D Graphics
by
Duntemann, Jeff
, Upton, Eben
in
3D graphics
/ Computer hardware
/ fragment shading
/ graphics processing unit
/ heterogeneous architectures
/ Open Computing Language
/ OpenGL graphics pipeline
/ Raspberry Pi
/ vertex processing
2016
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Book Chapter
3D Graphics
2016
Request Book From Autostore
and Choose the Collection Method
Overview
Historically, the understanding of classical computer systems architectures has focused squarely on the interaction between the central processing unit (CPU) and the memory infrastructure. However, a new breed of system is upon us, in which the graphics processing unit (GPU) plays an integral role and is as important as both these key components. To understand the potential of graphics technology, people must focus on its primary purpose and make sense of it in the context of modern 3D graphics. With the release of OpenGL 1.0 in 1992, Silicon Graphics Inc. (SGI) gained the support of various companies, including Apple, ATI, Sun Microsystems and, initially, Microsoft. As the demands of graphics APIs have increased, GPU hardware architectures have evolved to provide large numbers of general purpose processors on which to perform vertex and fragment shading in parallel. The chapter also discusses Raspberry Pi's graphics hardware: the VideoCore IV GPU, heterogeneous architectures and Open Computing Language (OpenCL).
Publisher
John Wiley & Sons, Incorporated,Wiley Publishing, Inc
Subject
ISBN
9781119183938, 1119183936
This website uses cookies to ensure you get the best experience on our website.