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Designing Principles and Guidelines for a Pedagogical Framework of STEM Learning Through Mobile Serious Games
by
Kasiama, Ignace
, Capus, Laurence
in
Computer Science
/ Emerging Technologies
2024
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Designing Principles and Guidelines for a Pedagogical Framework of STEM Learning Through Mobile Serious Games
by
Kasiama, Ignace
, Capus, Laurence
in
Computer Science
/ Emerging Technologies
2024
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Designing Principles and Guidelines for a Pedagogical Framework of STEM Learning Through Mobile Serious Games
Journal Article
Designing Principles and Guidelines for a Pedagogical Framework of STEM Learning Through Mobile Serious Games
2024
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Overview
The urgency of improving science, technology, engineering, and mathematics (STEM) learning has beeninternationally recognized. However, the views on the nature and development of proficiencies in STEM education are diverse, and increased focus on integration raises new concerns and needs for further research. The complexity of these factors reaches beyond just helping students achieve high scores in STEM topics assessments. In practice, teachers struggle and lack cohesive understanding of STEM education. Also, students are most of the time disinterested in some STEM subjects and do not understand how STEM knowledge is applied to real-world problems. Connecting ideas across disciplines is challenging when students have little or no understanding of the relevant ideas in the individualdisciplines. Therefore, a STEM education conceptual framework is needed to build a research agenda that will in turn inform stakeholders to realize the full potential of integrated STEM education. In this paper, we present key concepts to build an integrated STEM education framework through mobile serious games which reflect design principles created based on the theoretical understanding of teaching andlearning.
Publisher
International Forum of Educational Technology and Society
Subject
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