Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
DoomScroll: Modding Among Us to Combat Misinformation
by
Wells, Garrison Akira
in
Computer science
/ Information science
/ Psychology
2024
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
DoomScroll: Modding Among Us to Combat Misinformation
by
Wells, Garrison Akira
in
Computer science
/ Information science
/ Psychology
2024
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Dissertation
DoomScroll: Modding Among Us to Combat Misinformation
2024
Request Book From Autostore
and Choose the Collection Method
Overview
Misinformation is one society’s most pressing issues, spreading division and chaos across the globe. Videogames have become one of the more promising mediums for misinformation interventions, teaching players common falsehood indicators and helping them develop their discernment abilities. This thesis details the design, playtesting, and evaluation of a digital game intervention intended to improve players’ misinformation discernment abilities. Through a design narrative, it first describes the design goals and development of an initial iteration of DoomScroll, a modified version of the popular social deception game Among Us. It then reports on the playtesting of DoomScroll and how player feedback was used to refine and improve the mod’s gameplay. It concludes by detailing a randomized control trial conducted to more rigorously test DoomScroll’s efficacy as a misinformation intervention tool when compared to a control condition. Player feedback regarding its socialization and replayability suggests that DoomScroll did meet its design goals by improving player motivation and increasing the likelihood of repeated use. However, further analyses showed that the mod did not produce any statistically significant improvement in players’ discernment abilities. The qualitative findings were more positive, suggesting an uneven distribution of process-driven learning did occur. This study contributes insights to improve misinformation game design and into the potential of modding as a medium for educational game development.
Publisher
ProQuest Dissertations & Theses
Subject
ISBN
9798383594056
This website uses cookies to ensure you get the best experience on our website.