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Language-Guided Multimodal Texture Authoring via Generative Models
by
Chang, Aiden
, Lu, Shihan
, Gu, Michael
, Culbertson, Heather
, Qian, Wanli
in
Authoring
/ Autoregressive processes
/ Channels
/ Haptic interfaces
/ Haptics
/ Hardness
/ Language
/ Limiting speed
/ Metal surfaces
/ Natural language processing
/ Parameters
/ Roughness
/ Semantics
/ Texture
/ Tuning
/ Visual signals
2026
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Language-Guided Multimodal Texture Authoring via Generative Models
by
Chang, Aiden
, Lu, Shihan
, Gu, Michael
, Culbertson, Heather
, Qian, Wanli
in
Authoring
/ Autoregressive processes
/ Channels
/ Haptic interfaces
/ Haptics
/ Hardness
/ Language
/ Limiting speed
/ Metal surfaces
/ Natural language processing
/ Parameters
/ Roughness
/ Semantics
/ Texture
/ Tuning
/ Visual signals
2026
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Do you wish to request the book?
Language-Guided Multimodal Texture Authoring via Generative Models
by
Chang, Aiden
, Lu, Shihan
, Gu, Michael
, Culbertson, Heather
, Qian, Wanli
in
Authoring
/ Autoregressive processes
/ Channels
/ Haptic interfaces
/ Haptics
/ Hardness
/ Language
/ Limiting speed
/ Metal surfaces
/ Natural language processing
/ Parameters
/ Roughness
/ Semantics
/ Texture
/ Tuning
/ Visual signals
2026
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Language-Guided Multimodal Texture Authoring via Generative Models
Paper
Language-Guided Multimodal Texture Authoring via Generative Models
2026
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Overview
Authoring realistic haptic textures typically requires low-level parameter tuning and repeated trial-and-error, limiting speed, transparency, and creative reach. We present a language-driven authoring system that turns natural-language prompts into multimodal textures: two coordinated haptic channels - sliding vibrations via force/speed-conditioned autoregressive (AR) models and tapping transients - and a text-prompted visual preview from a diffusion model. A shared, language-aligned latent links modalities so a single prompt yields semantically consistent haptic and visual signals; designers can write goals (e.g., \"gritty but cushioned surface,\" \"smooth and hard metal surface\") and immediately see and feel the result through a 3D haptic device. To verify that the learned latent encodes perceptually meaningful structure, we conduct an anchor-referenced, attribute-wise evaluation for roughness, slipperiness, and hardness. Participant ratings are projected to the interpretable line between two real-material references, revealing consistent trends - asperity effects in roughness, compliance in hardness, and surface-film influence in slipperiness. A human-subject study further indicates coherent cross-modal experience and low effort for prompt-based iteration. The results show that language can serve as a practical control modality for texture authoring: prompts reliably steer material semantics across haptic and visual channels, enabling a prompt-first, designer-oriented workflow that replaces manual parameter tuning with interpretable, text-guided refinement.
Publisher
Cornell University Library, arXiv.org
Subject
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