Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Digital Play
by
Kline, Stephen
, Dyer-Witheford, Nick
, de Peuter, Greig
in
TECHNOLOGY & ENGINEERING / Engineering (General)
2023
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Digital Play
by
Kline, Stephen
, Dyer-Witheford, Nick
, de Peuter, Greig
in
TECHNOLOGY & ENGINEERING / Engineering (General)
2023
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
eBook
Digital Play
2023
Request Book From Autostore
and Choose the Collection Method
Overview
In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between \"access to\" and \"enclosure in\" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries.
Publisher
McGill-Queen's University Press
This website uses cookies to ensure you get the best experience on our website.