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5 result(s) for "Eshraga Mohammed"
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Strategic Entrepreneurship and its Role in Attainment Organizational Creativity Applied on the Saudi Banks Sector
The aim of this study is to investigate the role of strategic entrepreneurship in achieving organizational creativity, encompassing all components (Ideational Fluency, Creative Originality, and Problem Sensitivity) through application to the employees of Saudi banks. To address this topic comprehensively, the study presents a theoretical aspect of the research variables. As for the field aspect, the study was applied to employees of (7) Saudi banks, with a sample size of (81) individuals. The descriptive analytical method was employed, and the questionnaire was used as a key tool for concluding findings, the most prominent of which is that using strategic entrepreneurship within the Saudi banks contributes to increasing the Ideational Fluency of the administrative ideas by 91%.
The Role of the Dimensions of Strategic Intelligence in Improving the Quality of Publishing and Distribution Services: A field Study on the Leaders of the Arab Literature Center for Publishing and Distribution
The primary objective of this study was to investigate how strategic intelligence dimensions, including foresight, future vision, and motivation, contribute to enhancing the quality of publishing and distribution services at the Arab Literature Center for Publishing and Distribution. To assess the credibility of the study's hypotheses, data was gathered from the center's leadership using a questionnaire, with all 15 distributed questionnaires successfully collected. The data was subsequently analyzed using a descriptive analytical approach. The study's findings underscored the significant role played by various dimensions of strategic intelligence in elevating the quality of services provided by the Arab Literature Center for Publishing and Distribution.
Saudi University EFL Students' Experiences With AI-Powered Games for Learning English Vocabulary
The purpose of this study is to explore the attitudes of Saudi EFL university learners regarding the use of AI-generated games in the process of learning English vocabulary. This mixed-methods study includes 150 responses to the questionnaire and 10 responses to a structured interview. The results of the mixed research show that most students use AI tools in learning vocabulary or playing games such as Duolingo, Quizlet, Kahoot, and WordUp. Although most respondents claim to be satisfied with AI-based games, which are interactive, amusing, and effective for retaining vocabulary, the questionnaire analysis indicates that AI games enhance vocabulary size, contextual understanding, and language abilities. At the same time, the students face multiple problems, such as technical difficulties, lack of access to the internet, lack of assistance, and an inappropriate level of gaming content. As far as gaming is concerned, the proposed solutions are increased teacher involvement, training workshops, a better selection of feedback tools, and Arabic translation to help comprehend the message. The interview data partially supports this, with results showing that AI use generally has a positive effect in stimulating interest and autonomy and reducing anxiety. In total, the findings seem to support the creation of authentic and engaging contextual vocabulary learning environments with the help of AI games. However, the positive outcomes will only be instrumental once the instructional, technical, and contextual problems are addressed by means of high-quality training and adjustments in the level of difficulty and integration.