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result(s) for
"Computer games Programming Vocational guidance."
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STEAM jobs for gamers
by
Rhodes, Sam (Samuel David), 1983- author
,
Rhodes, Sam (Samuel David), 1983- Edge Books
in
Computer games Programming Vocational guidance Juvenile literature.
,
Video games Design Vocational guidance Juvenile literature.
,
Computer games Programming Vocational guidance.
2019
Do you love playing video games? Did you know you can get a job helping to create one? There are more jobs for those who love gaming than you probably ever realized. From animators to script writers, readers will learn about various STEM and STEAM gaming jobs and what it takes to get one-- Provided by publisher.
Video Game Writing
by
Walton, Marek
,
Suckling, Maurice
in
Authorship
,
COM012040 COMPUTERS / Programming / Games
,
COMPUTERS / Interactive & Multimedia
2017,2016
This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: Why have story at all? What is plot and how does it work? How best can a writer use agency? Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:* Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises* Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan* Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling* Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Video game developer
by
Jozefowicz, Chris
in
Computer games Programming Vocational guidance Juvenile literature.
,
Video games Design Vocational guidance Juvenile literature.
,
Computer games Programming Vocational guidance.
2010
A look at the skills needed for this job and what the job entails on a daily basis.
Coding race: Playing with algorithms
2022
Coding is a process often associated with computers. Nevertheless, coding is a thought process that can be mastered even without a computer. In NSW, primary students are introduced to computational and algorithmic thinking as early as Stage 1. Yet, teaching coding to young students is not always easy for teachers, mostly because the process is often invisible and abstract. The activity described here offers one way to teach coding to primary students in a fun, interactive, and stimulating environment. More importantly, it incorporates a play-based approach to engage students with the concrete skills of coding and to expand their views about algorithms and codes.
Journal Article
Video game designer
by
Watson, Stephanie, 1969- author
in
Video games Design Vocational guidance Juvenile literature.
,
Video games industry Vocational guidance Juvenile literature.
,
Computer games Programming Vocational guidance Juvenile literature.
2018
Describes the work of a video game designer.
Get in the game!: careers in the game industry
2005
Have you dreamed of obtaining a game industry job? Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it¿s the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills. It¿s a crash course on everything you need to know about the game industry! You will learn about the following careers; Game Designer Game Programming Game Artist Game Production
The Girls Creating Games Program: Strategies for Engaging Middle-School Girls in Information Technology
by
Denner, Jill
,
Linda Werner
,
Shannon Campe
in
After school programs
,
Computer games
,
Computer programming
2005
Denner et al describe Girls Creating Games, an after-school and summer program for middle-school girls designed to address the barriers to girls' active participation in information technology. As others have done in coed settings, they put girls in the role of designer by teaching them to program an interactive computer game.
Journal Article
Masters of the game
Gray Matter of Oakville, Ontario, is one of Canada's hottest independent game developers. Video game programming is a job that is reserved almost exclusively for very young males. Gray Matter, with about 60 full-time employees, is developing games for Sega and Sony, as well as Microsoft Corp.'s games unit and major software publishers such as Electronic Arts Inc. and Acclaim Entertainment Inc. Most developers are more likely to hire a hardcore gamer who can write programming code than a person with a post-graduate degree in computer science who has never played. Chris Gray, Gray Matter's 27-year-old founder and sole owner, tries to ensure that programmers get the projects that interest them most. Stripping the game-making process down to its essentials makes sense for Gray Matter, as do the long days of painstaking programming - because ultimately, people do not buy hardware, they buy software. Looking ahead, one of the biggest challenges for programmers may be adjusting their code-writing skills to make games for a more diverse market.
Magazine Article