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32,266 result(s) for "Education -- Computer-assisted instruction"
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Individual differences in online and computer-based learning : gifted and other diverse populations
\"In 1894 John Dewey established his experimental laboratory school at the University of Chicago, with a focus on teaching each student according to their individual differences. This concept indicated a shift away from the emphasis on communal, classroom teaching, which marked educational practices in the nineteenth century during the advent of widely available public education. With the introduction of computer-based online instruction in schools, curricula are able to be fully informed by individual difference, subtly and quickly tracking students' progress. In these courses, teachers play the role of troubleshooters instead of lecturers. Individual Differences examines a large number of studies on computer-based and online instruction, with special attention paid to gifted students in the fields of mathematics, science, technology, and engineering. Other chapters also focus on a wide variety of student populations: deaf students, American Indian rural students, and underachieving, impoverished students. \"-- Provided by publisher.
Digital games and learning
The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support.The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in.
Culture and online learning
Culture plays an overarching role that impacts investment, planning, design, development, delivery, and the learning outcomes of online education. This groundbreaking book remedies a dearth of empirical research on how digital cultures and teaching and learning cultures intersect, and offers grounded theory and practical guidance on how to integrate cultural needs and sensibilities with the innovative opportunities offered by online learning. (HRK / Abstract übernommen).
Teaching children online : a conversation-based approach
\"What does best practice in online education look like? How can educators make use of the affordances offered by online environments to bring out the best in the children they teach? These questions are answered in this new textbook, written with experienced teachers, novice educators and teacher educators in mind\"-- Provided by publisher.
Infusing Technology in the 6-12 Classroom
6-12 teachers will discover how to integrate the tech requirements found within today's academic standards into their everyday curriculum. Perhaps your district provides current technology development for staff on a regular basis and has instructional coaches to help teachers infuse technology into their curriculum to meet various academic standards. But in reality, most districts don't have this kind of support. In this book (the second in a two-book series), you'll learn how to shift your instructional practice and leverage technology to meet today's curriculum education standards for grades 6-12. This book doesn't cover every 6-12 national standard, but identifies the standards with a technology component and provides resources and lessons to help you teach those standards effectively. This book includes: * Classroom-tested lesson ideas in English language arts, math, science and social studies mapped to ISTE and tech-related standards to support college- and career-readiness. * Lists of technology-embedded college- and career-readiness standards for each grade level, along with practical ideas and up-to-date resources (apps, software and websites) that can be used in meeting these standards. * Suggestions for addressing roadblocks to incorporating technology in the classroom. * Ways to incorporate staff development and parental support at the school level. * Access to a companion website with information on the tools referenced in the text. With the implementation of these strategies, you'll help your students become self-directed and critical readers, writers and thinkers so they're better prepared for the future! Audience: 6-12 educators, curriculum specialists, tech coordinators
How computer games help children learn
In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors, lawyers, engineers, urban planners, journalists and other professionals. Based on more than a decade of research in technology, game science, and education, this book revolutionizes how we think about education in the digital age. (DIPF/Orig.).
Students' Experiences of E-learning in Higher Education
Students' Experiences of e-learning in Higher Education helps higher education instructors and university managers understand how e-learning relates to, and can be integrated with, other student experiences of learning. Grounded in relevant international research, the book is distinctive in that it foregrounds students' experiences of learning, emphasizing the importance of how students interpret the challenges set before them, along with their conceptions of learning and their approaches to learning. The way students interpret task requirements greatly affects learning outcomes, and those interpretations are in turn influenced by how students read the larger environment in which they study. The authors argue that a systemic understanding is necessary for the effective design and management of modern learning environments, whether lectures, seminars, laboratories or private study. This ecological understanding must also acknowledge, though, the agency of learners as active interpreters of their environment and its culture, values and challenges. Students' Experiences of e-learning in Higher Education reports research outcomes that locate e-learning within the broader ecology of higher education and: Offers a holistic treatment of e-learning in higher education, reflecting the need for integrating e-learning and other aspects of the student learning experience Reports research on students' experiences with e-learning conducted by authors in the United States, Europe, and Australia Synthesizes key themes in recent international research and summarizes their implications for teachers and managers.