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"Motion picture industry -- Technological innovations"
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Reinventing Cinema
2009
For over a century, movies have played an important role in our lives, entertaining us, often provoking conversation and debate. Now, with the rise of digital cinema, audiences often encounter movies outside the theater and even outside the home. Traditional distribution models are challenged by new media entrepreneurs and independent film makers, usergenerated video, film blogs, mashups, downloads, and other expanding networks.
Reinventing Cinemaexamines film culture at the turn of this century, at the precise moment when digital media are altering our historical relationship with the movies. Spanning multiple disciplines, Chuck Tryon addresses the interaction between production, distribution, and reception of films, television, and other new and emerging media.Through close readings of trade publications, DVD extras, public lectures by new media leaders, movie blogs, and YouTube videos, Tryon navigates the shift to digital cinema and examines how it is altering film and popular culture.
Hollywood gamers : digital convergence in the film and video game industries
2010
For years, major film studios have licensed products related to their
most popular films; video game spin-offs have become an important part of these
licensing practices. Where blockbuster films are concerned, the video game release
has become the rule rather than the exception. In Hollywood Gamers, Robert Alan
Brookey explores the business conditions and technological developments that have
facilitated the convergence of the film and video game industries. Brookey treats
video games as rhetorical texts and critically examines several games to determine
how specific industrial conditions are manifest in game design. Among the games (and
films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron
Man.
Exhibiting Cinema in Contemporary Art
2013,2025
Whether it involves remaking an old Hollywood movie, projecting a quiet 16mm film, or constructing a bombastic multi-screen environment, cinema now takes place not just in the movie theater and the home, but also in the art gallery and the museum. The author of this engaging study takes stock of this development, offering an in-depth in - quiry into its genesis, its defining features, and the ramifications it has for art and cinema alike. Through the lens of contemporary art history, she examines cinema studies' great disciplinary obsession - namely, what cinema was, is, and will become in a digital future.
The mouse machine : Disney and technology
2008,2010
Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image. Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the Pirates of the Caribbean series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, The Mouse Machine illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world. Hardback is unjacketed.
Digital Visual Effects in Cinema
2011,2012
Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle.Digital Visual Effects in Cinemacounters this alarmist reading, by showing how digital effects-driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects,Digital Visual Effects in Cinemais an essential guide for understanding movie-making today.