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24,174
result(s) for
"Motor performance"
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Beyond the target area: an integrative view of tDCS-induced motor cortex modulation in patients and athletes
by
Bocci, Tommaso
,
Brunoni, André Russowsky
,
Morya, Edgard
in
Analgesia
,
Athletes
,
Biomedical and Life Sciences
2019
Transcranial Direct Current Stimulation (tDCS) is a non-invasive technique used to modulate neural tissue. Neuromodulation apparently improves cognitive functions in several neurologic diseases treatment and sports performance. In this study, we present a comprehensive, integrative review of tDCS for motor rehabilitation and motor learning in healthy individuals, athletes and multiple neurologic and neuropsychiatric conditions. We also report on neuromodulation mechanisms, main applications, current knowledge including areas such as language, embodied cognition, functional and social aspects, and future directions. We present the use and perspectives of new developments in tDCS technology, namely high-definition tDCS (HD-tDCS) which promises to overcome one of the main tDCS limitation (i.e., low focality) and its application for neurological disease, pain relief, and motor learning/rehabilitation. Finally, we provided information regarding the Transcutaneous Spinal Direct Current Stimulation (tsDCS) in clinical applications, Cerebellar tDCS (ctDCS) and its influence on motor learning, and TMS combined with electroencephalography (EEG) as a tool to evaluate tDCS effects on brain function.
Journal Article
An investigation of the effectiveness of neurofeedback training on motor performance in healthy adults: A systematic review and meta-analysis
by
Muraoka, Yoshihito
,
Hagura, Nobuhiro
,
Takemi, Mitsuaki
in
Adult
,
Athletic performance
,
Attention
2023
•A meta-analysis of neurofeedback training (NFT) in healthy adults showed an overall positive effect on motor performance.•The positive effect was found with publication biases and substantial heterogeneity.•Effects of NFT on motor performance were associated with the dose of intervention.•Future NFT studies should increase both sample size and sample variability.
Neurofeedback training (NFT) refers to a training where the participants voluntarily aim to manipulate their own brain activity using the sensory feedback abstracted from their brain activity. NFT has attracted attention in the field of motor learning due to its potential as an alternative or additional training method for general physical training. In this study, a systematic review of NFT studies for motor performance improvements in healthy adults and a meta-analysis on the effectiveness of NFT were conducted. A computerized search was performed using the databases Web of Science, Scopus, PubMed, JDreamIII, and Ichushi-Web to identify relevant studies published between January 1st, 1990, and August 3rd, 2021. Thirty-three studies were identified for the qualitative synthesis and 16 randomized controlled trials (374 subjects) for the meta-analysis. The meta-analysis, including all trials found in the search, revealed significant effects of NFT for motor performance improvement examined at the timing after the last NFT session (standardized mean difference = 0.85, 95% CI [0.18–1.51]), but with the existence of publication biases and substantial heterogeneity among the trials. Subsequent meta-regression analysis demonstrated the dose-response gradient between NFTs and motor performance improvements; more than 125 min of cumulative training time may benefit for the subsequent motor performance. For each motor performance measure (e.g., speed, accuracy, and hand dexterity), the effectiveness of NFT remains inconclusive, mainly due to its small sample sizes. More empirical NFT studies for motor performance improvement may be needed to show beneficial effects on motor performance and to safely incorporate NFT into real-world scenarios.
Journal Article
Test of Gross Motor Development-3 (TGMD-3) with the Use of Visual Supports for Children with Autism Spectrum Disorder: Validity and Reliability
2017
The validity and reliability of the Test of Gross Motor Development-3 (TGMD-3) were measured, taking into consideration the preference for visual learning of children with autism spectrum disorder (ASD). The TGMD-3 was administered to 14 children with ASD (4–10 years) and 21 age-matched typically developing children under two conditions: TGMD-3 traditional protocol, and TGMD-3 visual support protocol. Excellent levels of internal consistency, test–retest, interrater and intrarater reliability were achieved for the TGMD-3 visual support protocol. TGMD-3 raw scores of children with ASD were significantly lower than typically developing peers, however, significantly improved using the TGMD-3 visual support protocol. This demonstrates that the TGMD-3 visual support protocol is a valid and reliable assessment of gross motor performance for children with ASD.
Journal Article
Subclinical Neck Pain Leads to Differential Changes in Early Somatosensory Evoked Potentials in Response to a Novel Force Matching Tracking Task
by
Yielder, Paul
,
McCracken, Heather S.
,
Ambalavanar, Ushani
in
Adaptation
,
Amplitudes
,
cerebellar processing
2024
Background: Neural adaptions in response to sensorimotor tasks are impaired in those with untreated, recurrent mild-to-moderate neck pain (subclinical neck pain (SCNP)), due to disordered central processing of afferent information (e.g., proprioception). Neural adaption to force modulation, a sensorimotor skill reliant on accurate proprioception, is likely to be impaired in those with SCNP. This study examined changes in somatosensory evoked potential (SEP) peak amplitudes following the acquisition of a novel force matching tracking task (FMTT) in those with SCNP compared to non-SCNP. Methods: 40 (20 female (F) & 20 male (M); average age (standard deviation, SD): 21.6 (3.01)) right-handed participants received controlled electrical stimulation at 2.47 Hz and 4.98 Hz (averaged 1000 sweeps/frequency) over the right-median nerve, to elicit SEPs before and after FMTT acquisition. Participants used their right thumb to match a series of force profiles that were calibrated to their right thumb (abductor pollicis brevis muscle) strength. To determine if motor learning was impacted, retention was assessed 24 to 48 hours later. Outliers were removed before running independent t-tests on normalized SEP peak amplitudes, and repeated measures analysis of variance (ANOVA) with planned contrasts on absolute and normalized motor performance accuracy. Benjamini-hochberg test was used to correct for multiple independent SEP comparisons. Results: SEP peaks: N18 (t(29.058) = 2.031, p = 0.026), N20 (t(35) = –5.460, p < 0.001), and P25 (t(33) = –2.857, p = 0.004) had group differences. Motor performance: Absolute error (n = 38) had a main effect of time, and significant pre-and post-acquisition contrast for time (both p < 0.001). Conclusions: Group differences in the olivary-cerebellar pathway (N18), and cortical processing at the somatosensory cortex (N20 and P25), suggests that SCNP alters cortical and cerebellar processing compared to non-SCNP in response to FMTT acquisition. The sensory-motor integration differences in the SCNP group suggests that those with SCNP may rely more on feedback loops for discrete sensorimotor tasks dependent on proprioception. Early SEP changes may be used as a marker for altered neuroplasticity in the context of motor skill acquisition of a novel discrete FMTT in those with SCNP.
Journal Article
Investigations of motor performance with neuromodulation and exoskeleton using leader-follower modality: a tDCS study
2024
This study investigates how the combination of robot-mediated haptic interaction and cerebellar neuromodulation can improve task performance and promote motor skill development in healthy individuals using a robotic exoskeleton worn on the index finger. The authors propose a leader-follower type of mirror game where participants can follow a leader in a two-dimensional virtual reality environment while the exoskeleton tracks the index finger motion using an admittance filter. The game requires two primary learning phases: the initial phase focuses on mastering the pinching interface, while the second phase centers on predicting the leader’s movements. Cerebral transcranial direct current stimulation (tDCS) with anodal polarity is applied to the subjects during the game. It is shown that the subjects’ performance improves as they play the game. The combination of tDCS with finger exoskeleton significantly enhances task performance. Our research indicates that modulation of the cerebellum during the mirror game improves the motor skills of healthy individuals. The results also indicate potential uses for motor neurorehabilitation in hemiplegia patients.
Journal Article