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3,106 result(s) for "man–machine systems"
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Human-robot interaction strategies for walker-assisted locomotion
This book presents the development of a new multimodal human-robot interface for testing and validating control strategies applied to robotic walkers for assisting human mobility and gait rehabilitation. The aim is to achieve a closer interaction between the robotic device and the individual, empowering the rehabilitation potential of such devices in clinical applications. A new multimodal human-robot interface for testing and validating control strategies applied to robotic walkers for assisting human mobility and gait rehabilitation is presented. Trends and opportunities for future advances in the field of assistive locomotion via the development of hybrid solutions based on the combination of smart walkers and biomechatronic exoskeletons are also discussed.
Optimized electroencephalogram and functional near-infrared spectroscopy-based mental workload detection method for practical applications
Background Mental workload is a critical consideration in complex man–machine systems design. Among various mental workload detection techniques, multimodal detection techniques integrating electroencephalogram (EEG) and functional near-infrared spectroscopy (fNIRS) signals have attracted considerable attention. However, existing EEG–fNIRS-based mental workload detection methods have certain defects, such as complex signal acquisition channels and low detection accuracy, which restrict their practical application. Methods The signal acquisition configuration was optimized by analyzing the feature importance in mental workload recognition model and a more accurate and convenient EEG–fNIRS-based mental workload detection method was constructed. A classical Multi-Task Attribute Battery (MATB) task was conducted with 20 participating volunteers. Subjective scale data, 64-channel EEG data, and two-channel fNIRS data were collected. Results A higher number of EEG channels correspond to higher detection accuracy. However, there is no obvious improvement in accuracy once the number of EEG channels reaches 26, with a four-level mental workload detection accuracy of 76.25 ± 5.21%. Partial results of physiological analysis verify the results of previous studies, such as that the θ power of EEG and concentration of O 2 Hb in the prefrontal region increase while the concentration of HHb decreases with task difficulty. It was further observed, for the first time, that the energy of each band of EEG signals was significantly different in the occipital lobe region, and the power of β 1 and β 2 bands in the occipital region increased significantly with task difficulty. The changing range and the mean amplitude of O 2 Hb in high-difficulty tasks were significantly higher compared with those in low-difficulty tasks. Conclusions The channel configuration of EEG–fNIRS-based mental workload detection was optimized to 26 EEG channels and two frontal fNIRS channels. A four-level mental workload detection accuracy of 76.25 ± 5.21% was obtained, which is higher than previously reported results. The proposed configuration can promote the application of mental workload detection technology in military, driving, and other complex human–computer interaction systems.
The measure of all minds : evaluating natural and artificial intelligence
Are psychometric tests valid for a new reality of artificial intelligence systems, technology-enhanced humans, and hybrids yet to come? Are the Turing Test, the ubiquitous CAPTCHAs, and the various animal cognition tests the best alternatives? Josâe Hernâandez-Orallo formulates major scientific questions, integrates the most significant research developments, and offers a vision of the universal evaluation of cognition. By replacing the dominant anthropocentric stance with a universal perspective where living organisms are considered as a special case, long-standing questions in the evaluation of behavior can be addressed in a wider landscape. Can we derive task difficulty intrinsically? Is a universal g factor - a common general component for all abilities - theoretically possible? Using algorithmic information theory as a foundation, the book elaborates on the evaluation of perceptual, developmental, social, verbal and collective features and critically analyzes what the future of intelligence might look like.
iSurgARy: A mobile augmented reality solution for ventriculostomy in resource‐limited settings
Global disparities in neurosurgical care necessitate innovations addressing affordability and accuracy, particularly for critical procedures like ventriculostomy. This intervention, vital for managing life‐threatening intracranial pressure increases, is associated with catheter misplacement rates exceeding 30% when using a freehand technique. Such misplacements hold severe consequences including haemorrhage, infection, prolonged hospital stays, and even morbidity and mortality. To address this issue, a novel, stand‐alone mobile‐based augmented reality system (iSurgARy) aimed at significantly improving ventriculostomy accuracy, particularly in resource‐limited settings such as those in low‐ and middle‐income countries is presented. iSurgARy uses landmark based registration by taking advantage of light detection and ranging to allow for accurate surgical guidance. To evaluate iSurgARy, a two‐phase user study is conducted. Initially, the usability and learnability is assessed with novice participants using the system usability scale (SUS), incorporating their feedback to refine the application. In the second phase, human‐computer interaction and clinical domain experts are engaged to evaluate this application, measuring root mean square error, SUS and NASA task load index metrics to assess accuracy usability, and cognitive workload, respectively. Global disparities in neurosurgical care demand innovations that improve affordability and procedural accuracy, particularly for high‐risk procedures like ventriculostomy, where catheter misplacement rates are over 30% with freehand techniques. To address this, iSurgARy, a mobile‐based augmented reality system leveraging light detection and ranging for precise guidance, was developed to enhance accuracy in resource‐limited settings. The system's usability, learnability, and effectiveness were evaluated through a two‐phase user study, incorporating feedback from novice users and expert assessments using metrics like root mean square error, system usability scale, and NASA task load index.
A call for open data to develop mental health digital biomarkers
Digital biomarkers of mental health, created using data extracted from everyday technologies including smartphones, wearable devices, social media and computer interactions, have the opportunity to revolutionise mental health diagnosis and treatment by providing near-continuous unobtrusive and remote measures of behaviours associated with mental health symptoms. Machine learning models process data traces from these technologies to identify digital biomarkers. In this editorial, we caution clinicians against using digital biomarkers in practice until models are assessed for equitable predictions (‘model equity’) across demographically diverse patients at scale, behaviours over time, and data types extracted from different devices and platforms. We posit that it will be difficult for any individual clinic or large-scale study to assess and ensure model equity and alternatively call for the creation of a repository of open de-identified data for digital biomarker development.
Avatars and virtual agents – relationship interfaces for the elderly
In the Digital Era, the authors witness a change in the relationship between the patient and the care-giver or Health Maintenance Organization's providing the health services. Another fact is the use of various technologies to increase the effectiveness and quality of health services across all primary and secondary users. These technologies range from telemedicine systems, decision making tools, online and self-services applications and virtual agents; all providing information and assistance. The common thread between all these digital implementations, is they all require human machine interfaces. These interfaces must be interactive, user friendly and inviting, to create user involvement and cooperation incentives. The challenge is to design interfaces which will best fit the target users and enable smooth interaction especially, for the elderly users. Avatars and Virtual Agents are one of the interfaces used for both home care monitoring and companionship. They are also inherently multimodal in nature and allow an intimate relation between the elderly users and the Avatar. This study discusses the need and nature of these relationship models, the challenges of designing for the elderly. The study proposes key features for the design and evaluation in the area of assistive applications using Avatar and Virtual agents for the elderly users.
Clinical trainee performance on task‐based AR/VR‐guided surgical simulation is correlated with their 3D image spatial reasoning scores
This paper describes a methodology for the assessment of training simulator‐based computer‐assisted intervention skills on an AR/VR‐guided procedure making use of CT axial slice views for a neurosurgical procedure: external ventricular drain (EVD) placement. The task requires that trainees scroll through a stack of axial slices and form a mental representation of the anatomical structures in order to subsequently target the ventricles to insert an EVD. The process of observing the 2D CT image slices in order to build a mental representation of the 3D anatomical structures is the skill being taught, along with the cognitive control of the subsequent targeting, by planned motor actions, of the EVD tip to the ventricular system to drain cerebrospinal fluid (CSF). Convergence is established towards the validity of this assessment methodology by examining two objective measures of spatial reasoning, along with one subjective expert ranking methodology, and comparing these to AR/VR guidance. These measures have two components: the speed and accuracy of the targeting, which are used to derive the performance metric. Results of these correlations are presented for a population of PGY1 residents attending the Canadian Neurosurgical “Rookie Bootcamp” in 2019.
Binary Controller Based on the Electrical Activity Related to Head Yaw Rotation
A human machine interface (HMI) is presented to switch on/off lights according to the head left/right yaw rotation. The HMI consists of a cap, which can acquire the brain’s electrical activity (i.e., an electroencephalogram, EEG) sampled at 500 Hz on 8 channels with electrodes that are positioned according to the standard 10–20 system. In addition, the HMI includes a controller based on an input–output function that can compute the head position (defined as left, right, and forward position with respect to yaw angle) considering short intervals (10 samples) of the signals coming from three electrodes positioned in O1, O2, and Cz. An artificial neural network (ANN) training based on a Levenberg–Marquardt backpropagation algorithm was used to identify the input–output function. The HMI controller was tested on 22 participants. The proposed classifier achieved an average accuracy of 88% with the best value of 96.85%. After calibration for each specific subject, the HMI was used as a binary controller to verify its ability to switch on/off lamps according to head turning movement. The correct prediction of the head movements was greater than 75% in 90% of the participants when performing the test with open eyes. If the subjects carried out the experiments with closed eyes, the prediction accuracy reached 75% of correctness in 11 participants out of 22. One participant controlled the light system in both experiments, open and closed eyes, with 100% success. The control results achieved in this work can be considered as an important milestone towards humanoid neck systems.
Crossmodal sensory neurons based on high-performance flexible memristors for human-machine in-sensor computing system
Constructing crossmodal in-sensor processing system based on high-performance flexible devices is of great significance for the development of wearable human-machine interfaces. A bio-inspired crossmodal in-sensor computing system can perform real-time energy-efficient processing of multimodal signals, alleviating data conversion and transmission between different modules in conventional chips. Here, we report a bio-inspired crossmodal spiking sensory neuron (CSSN) based on a flexible VO 2 memristor, and demonstrate a crossmodal in-sensor encoding and computing system for wearable human-machine interfaces. We demonstrate excellent performance in the VO 2 memristor including endurance (>10 12 ), uniformity (0.72% for cycle-to-cycle variations and 3.73% for device-to-device variations), speed (<30 ns), and flexibility (bendable to a curvature radius of 1 mm). A flexible hardware processing system is implemented based on the CSSN, which can directly perceive and encode pressure and temperature bimodal information into spikes, and then enables the real-time haptic-feedback for human-machine interaction. We successfully construct a crossmodal in-sensor spiking reservoir computing system via the CSSNs, which can achieve dynamic objects identification with a high accuracy of 98.1% and real-time signal feedback. This work provides a feasible approach for constructing flexible bio-inspired crossmodal in-sensor computing systems for wearable human-machine interfaces. Constructing crossmodal in-sensor processing system based on high-performance flexible devices is important for the development of wearable human-machine interfaces. This work reports a bio-inspired spiking sensory neuron based on a flexible VO2 memristor and demonstrates a crossmodal in-sensor encoding and computing system.
What if the devil is my guardian angel: ChatGPT as a case study of using chatbots in education
Artificial Intelligence (AI) technologies have been progressing constantly and being more visible in different aspects of our lives. One recent phenomenon is ChatGPT, a chatbot with a conversational artificial intelligence interface that was developed by OpenAI. As one of the most advanced artificial intelligence applications, ChatGPT has drawn much public attention across the globe. In this regard, this study examines ChatGPT in education, among early adopters, through a qualitative instrumental case study. Conducted in three stages, the first stage of the study reveals that the public discourse in social media is generally positive and there is enthusiasm regarding its use in educational settings. However, there are also voices who are approaching cautiously using ChatGPT in educational settings. The second stage of the study examines the case of ChatGPT through lenses of educational transformation, response quality, usefulness, personality and emotion, and ethics. In the third and final stage of the study, the investigation of user experiences through ten educational scenarios revealed various issues, including cheating, honesty and truthfulness of ChatGPT, privacy misleading, and manipulation. The findings of this study provide several research directions that should be considered to ensure a safe and responsible adoption of chatbots, specifically ChatGPT, in education.