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Procedural generation in game design
by
Short, Tanya, editor
, Adams, Tarn, editor
in
Level design (Computer science)
/ Computer games Design.
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Procedural generation in game design
by
Short, Tanya, editor
, Adams, Tarn, editor
in
Level design (Computer science)
/ Computer games Design.
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Book
Procedural generation in game design
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Overview
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomised maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behaviour. The book offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games.
Publisher
CRC Press, Taylor & Francis Group
ISBN
9781498799195, 1498799191, 9781138743311, 1138743313
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| QA76.76.C672 P74 2017 | 1 | BOOK | AUTOSTORE |
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