Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Game localization : translating for the global digital entertainment industry
by
Mangiron, Carmen
, O'Hagan, Minako
in
1910-1989
/ 1912
/ Audio-visual equipment
/ Audio-visual equipment -- Technological innovations
/ Biography
/ Computer games
/ Computer games -- Programming
/ Gay couples
/ Gay men
/ Homosexuality
/ LANGUAGE ARTS & DISCIPLINES / Translating & Interpreting
/ Multimedia systems
/ Multimedia systems -- Research
/ Peacock, Edwin
/ Translating and interpreting
/ Translating and interpreting -- Technological innovations
/ Translation Studies
/ United States
/ Video games
/ Video games -- Design
/ Video games industry
/ Video games industry -- Technological innovations
/ Ziegler, John
2013
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Game localization : translating for the global digital entertainment industry
by
Mangiron, Carmen
, O'Hagan, Minako
in
1910-1989
/ 1912
/ Audio-visual equipment
/ Audio-visual equipment -- Technological innovations
/ Biography
/ Computer games
/ Computer games -- Programming
/ Gay couples
/ Gay men
/ Homosexuality
/ LANGUAGE ARTS & DISCIPLINES / Translating & Interpreting
/ Multimedia systems
/ Multimedia systems -- Research
/ Peacock, Edwin
/ Translating and interpreting
/ Translating and interpreting -- Technological innovations
/ Translation Studies
/ United States
/ Video games
/ Video games -- Design
/ Video games industry
/ Video games industry -- Technological innovations
/ Ziegler, John
2013
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Game localization : translating for the global digital entertainment industry
by
Mangiron, Carmen
, O'Hagan, Minako
in
1910-1989
/ 1912
/ Audio-visual equipment
/ Audio-visual equipment -- Technological innovations
/ Biography
/ Computer games
/ Computer games -- Programming
/ Gay couples
/ Gay men
/ Homosexuality
/ LANGUAGE ARTS & DISCIPLINES / Translating & Interpreting
/ Multimedia systems
/ Multimedia systems -- Research
/ Peacock, Edwin
/ Translating and interpreting
/ Translating and interpreting -- Technological innovations
/ Translation Studies
/ United States
/ Video games
/ Video games -- Design
/ Video games industry
/ Video games industry -- Technological innovations
/ Ziegler, John
2013
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Game localization : translating for the global digital entertainment industry
eBook
Game localization : translating for the global digital entertainment industry
2013
Request Book From Autostore
and Choose the Collection Method
Overview
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book's readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.
Publisher
J. Benjamins,John Benjamins Publishing Company,John Benjamins
Subject
/ 1912
/ Audio-visual equipment -- Technological innovations
/ Computer games -- Programming
/ Gay men
/ LANGUAGE ARTS & DISCIPLINES / Translating & Interpreting
/ Multimedia systems -- Research
/ Translating and interpreting
/ Translating and interpreting -- Technological innovations
ISBN
9789027224569, 9027224579, 9027224560, 9789027224576
MBRLCatalogueRelatedBooks
Related Items
Related Items
This website uses cookies to ensure you get the best experience on our website.