Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices
by
Le, Huy
, Tran, Huy
, Nguyen, Minh
in
3D, stereo vision, internet programming
/ Advantages
/ Brain
/ Cardboard
/ Datasets
/ Filtering systems
/ Games
/ Image classification
/ Internet
/ Pattern recognition
/ Pictures
/ Search engines
/ Smartphones
/ State of the art
/ Theaters & cinemas
/ Virtual reality
/ Visualization
2017
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices
by
Le, Huy
, Tran, Huy
, Nguyen, Minh
in
3D, stereo vision, internet programming
/ Advantages
/ Brain
/ Cardboard
/ Datasets
/ Filtering systems
/ Games
/ Image classification
/ Internet
/ Pattern recognition
/ Pictures
/ Search engines
/ Smartphones
/ State of the art
/ Theaters & cinemas
/ Virtual reality
/ Visualization
2017
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices
by
Le, Huy
, Tran, Huy
, Nguyen, Minh
in
3D, stereo vision, internet programming
/ Advantages
/ Brain
/ Cardboard
/ Datasets
/ Filtering systems
/ Games
/ Image classification
/ Internet
/ Pattern recognition
/ Pictures
/ Search engines
/ Smartphones
/ State of the art
/ Theaters & cinemas
/ Virtual reality
/ Visualization
2017
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices
Journal Article
Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices
2017
Request Book From Autostore
and Choose the Collection Method
Overview
This article describes technical basics and applications of graphically interactive and online Virtual Reality (VR) frameworks. It automatically extracts and displays left and right stereo images from the Internet search engines, e.g., Google Image Search. Within a short waiting time, many 3D related results are returned to the users regarding aligned left and right stereo photos; these results are viewable through VR glasses. The system automatically filters different types of available 3D data from redundant pictorial datasets on the public networks (the Internet). To reduce possible copyright issues, only the search for images that are “labelled for reuse” is performed; meaning that the obtained pictures can be used for any purpose, in any area, without being modified. The system then automatically specifies if the picture is a side-by-side stereo pair, an anaglyph, a stereogram, or just a “normal” 2D image (not optically 3D viewable). The system then generates a stereo pair from the collected dataset, to seamlessly display 3D visualisation on State-of-the-art VR devices such as the low-cost Google Cardboard, Samsung Gear VR or Google Daydream. These devices are used to provide an immediate, controllable 3D display. In this article, we propose an image type classification technique that dynamically extracts co-aligned stereo pairs with rich 3D visualisation to VR viewers. This system is portable, simple to set up and operate. From some initial experiment results; our system is shown to be relatively fast, accurate, and easy to implement. With such system, Internet users all over theWorld could easily visualise millions of real life stereo datasets publicly available on the Internet; which are believed to be useful for VR testing and learning purposes.
Publisher
MDPI AG
MBRLCatalogueRelatedBooks
Related Items
Related Items
This website uses cookies to ensure you get the best experience on our website.