Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
by
Po-Hung, Lin
, Shih-Chih, Chen
, Kuo-Wei, Su
, Hsieh Ching-I
in
Animation
/ Delphi method
/ Design
/ Design criteria
/ Design modifications
/ Design of experiments
/ Electronic commerce
/ Questionnaires
/ Search engines
/ User experience
/ User interfaces
/ Virtual reality
2020
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
by
Po-Hung, Lin
, Shih-Chih, Chen
, Kuo-Wei, Su
, Hsieh Ching-I
in
Animation
/ Delphi method
/ Design
/ Design criteria
/ Design modifications
/ Design of experiments
/ Electronic commerce
/ Questionnaires
/ Search engines
/ User experience
/ User interfaces
/ Virtual reality
2020
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
by
Po-Hung, Lin
, Shih-Chih, Chen
, Kuo-Wei, Su
, Hsieh Ching-I
in
Animation
/ Delphi method
/ Design
/ Design criteria
/ Design modifications
/ Design of experiments
/ Electronic commerce
/ Questionnaires
/ Search engines
/ User experience
/ User interfaces
/ Virtual reality
2020
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
Journal Article
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
2020
Request Book From Autostore
and Choose the Collection Method
Overview
In recent years, to attract global manufacturers, media reporters, and consumer attention, a popular term in search engines has been virtual reality (VR). In addition to video, entertainment, education, and medical, VR can be used in electronic commerce (E-commerce). Currently, most E-commerce platforms present products using 2D images, text-based interface or animation. However, consumers want to know more about the products while online shopping and compare the product’s material, color, and other elements. Therefore, combining VR with E-commerce can improve the user’s shopping experience. This study will focus on the characteristics of VR and E-commerce. This feature can be used to interactively study UI and UX between users and designers to generate design criteria. Experimental design is carried out through the modified SEM-CPU method. Then, we use the think-aloud protocols, Questionnaire for User Interaction Satisfaction, and User Experience Questionnaire to understand the user’s thoughts on UI and UX. Moreover, this study uses focus group to interview experts to obtain expert opinions on VR E-commerce. Induction and integration of data is carried out to produce design criteria by experimental results. Finally, the Delphi method is utilized to validate and evaluate the practicability of the design criterion. Through the “UI and UX design criteria of VR” generated by this study, many important design elements can be proposed and assessed in VR E-commerce. In closing, this study provides design and development suggestions for VR developers to improve the positive influence of UX.
Publisher
Springer Nature B.V
This website uses cookies to ensure you get the best experience on our website.