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CAMMInA: a mobile ambient information system to motivate elders to exercise
by
Rodríguez, Marcela D.
, Nava-Muñoz, Sandra
, Roa, José R.
, Morán, Alberto L.
in
Computation
/ Computer Science
/ Design engineering
/ Exercise
/ Habits
/ Information systems
/ Mobile communications networks
/ Mobile Computing
/ Motivation
/ Older people
/ Original Article
/ Personal Computing
/ Reflection
/ Reinforcement
/ Routines
/ Strategy
/ User Interfaces and Human Computer Interaction
2013
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CAMMInA: a mobile ambient information system to motivate elders to exercise
by
Rodríguez, Marcela D.
, Nava-Muñoz, Sandra
, Roa, José R.
, Morán, Alberto L.
in
Computation
/ Computer Science
/ Design engineering
/ Exercise
/ Habits
/ Information systems
/ Mobile communications networks
/ Mobile Computing
/ Motivation
/ Older people
/ Original Article
/ Personal Computing
/ Reflection
/ Reinforcement
/ Routines
/ Strategy
/ User Interfaces and Human Computer Interaction
2013
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Do you wish to request the book?
CAMMInA: a mobile ambient information system to motivate elders to exercise
by
Rodríguez, Marcela D.
, Nava-Muñoz, Sandra
, Roa, José R.
, Morán, Alberto L.
in
Computation
/ Computer Science
/ Design engineering
/ Exercise
/ Habits
/ Information systems
/ Mobile communications networks
/ Mobile Computing
/ Motivation
/ Older people
/ Original Article
/ Personal Computing
/ Reflection
/ Reinforcement
/ Routines
/ Strategy
/ User Interfaces and Human Computer Interaction
2013
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CAMMInA: a mobile ambient information system to motivate elders to exercise
Journal Article
CAMMInA: a mobile ambient information system to motivate elders to exercise
2013
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Overview
Several strategies have been identified for designing effective persuasive technology that encourages people to adopt healthy lifestyle habits. However, to implement these strategies for motivating elders to exercise, we need to take into account the elders’ particular characteristics, their needs, and the problems they face to exercise. This paper presents the results of a case study conducted to identify the factors that influence elders to maintain a regular exercise routine. These results enabled us to inform the design of an ambient information system, which by requiring minimal attention and cognitive effort from elders, makes them aware of relevant information that motivates them to exercise. To reach this end, the system implements the following strategies for persuading: abstraction, historical information and reflection, triggers for exercising, and positive and playful reinforcement. A system usability evaluation enabled us to validate these strategies for motivating elders.
Publisher
Springer London,Springer Nature B.V
Subject
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