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Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course
by
Malik, Sohail Iqbal
, Mathew, Roy
, Tawafak, Ragad Moufaq
in
Activity Units
/ Algorithms
/ Alternative approaches
/ CAI
/ College Science
/ College Students
/ Computer assisted instruction
/ Computer Games
/ Computer programming
/ Computer Science
/ Computer Science Education
/ Dropout Rate
/ Education
/ educational game
/ Educational Games
/ Educational Objectives
/ Electronic Learning
/ Feedback
/ Foreign Countries
/ Game Based Learning
/ Game theory
/ Games
/ Gamification
/ ICT Information and Communications Technologies
/ Instructional Effectiveness
/ Interviews
/ Introductory Courses
/ Learner Engagement
/ Learning
/ Learning Motivation
/ Learning Processes
/ learning to program
/ Literature Reviews
/ Novices
/ Outcomes of Education
/ Problem Solving
/ problem solving skills
/ Program Design
/ Programming
/ Programming Languages
/ pseudo-code technique
/ Repetition
/ Semantics
/ Skill Development
/ Skills
/ Student Attitudes
/ Student Motivation
/ Student Surveys
/ Students
/ Syntax
/ Teacher Attitudes
/ Teachers
/ Teaching
/ Units of Study
/ Web Based Instruction
2019
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Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course
by
Malik, Sohail Iqbal
, Mathew, Roy
, Tawafak, Ragad Moufaq
in
Activity Units
/ Algorithms
/ Alternative approaches
/ CAI
/ College Science
/ College Students
/ Computer assisted instruction
/ Computer Games
/ Computer programming
/ Computer Science
/ Computer Science Education
/ Dropout Rate
/ Education
/ educational game
/ Educational Games
/ Educational Objectives
/ Electronic Learning
/ Feedback
/ Foreign Countries
/ Game Based Learning
/ Game theory
/ Games
/ Gamification
/ ICT Information and Communications Technologies
/ Instructional Effectiveness
/ Interviews
/ Introductory Courses
/ Learner Engagement
/ Learning
/ Learning Motivation
/ Learning Processes
/ learning to program
/ Literature Reviews
/ Novices
/ Outcomes of Education
/ Problem Solving
/ problem solving skills
/ Program Design
/ Programming
/ Programming Languages
/ pseudo-code technique
/ Repetition
/ Semantics
/ Skill Development
/ Skills
/ Student Attitudes
/ Student Motivation
/ Student Surveys
/ Students
/ Syntax
/ Teacher Attitudes
/ Teachers
/ Teaching
/ Units of Study
/ Web Based Instruction
2019
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Do you wish to request the book?
Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course
by
Malik, Sohail Iqbal
, Mathew, Roy
, Tawafak, Ragad Moufaq
in
Activity Units
/ Algorithms
/ Alternative approaches
/ CAI
/ College Science
/ College Students
/ Computer assisted instruction
/ Computer Games
/ Computer programming
/ Computer Science
/ Computer Science Education
/ Dropout Rate
/ Education
/ educational game
/ Educational Games
/ Educational Objectives
/ Electronic Learning
/ Feedback
/ Foreign Countries
/ Game Based Learning
/ Game theory
/ Games
/ Gamification
/ ICT Information and Communications Technologies
/ Instructional Effectiveness
/ Interviews
/ Introductory Courses
/ Learner Engagement
/ Learning
/ Learning Motivation
/ Learning Processes
/ learning to program
/ Literature Reviews
/ Novices
/ Outcomes of Education
/ Problem Solving
/ problem solving skills
/ Program Design
/ Programming
/ Programming Languages
/ pseudo-code technique
/ Repetition
/ Semantics
/ Skill Development
/ Skills
/ Student Attitudes
/ Student Motivation
/ Student Surveys
/ Students
/ Syntax
/ Teacher Attitudes
/ Teachers
/ Teaching
/ Units of Study
/ Web Based Instruction
2019
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Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course
Journal Article
Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course
2019
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Overview
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to collect students' feedback and semi-structured interviews were organized to collect instructors' opinion about the game. The results show that the game helped most of the students in understanding the programming concepts, structures and problem solving strategies. Moreover, the game supports students' cognitive engagement, gains, and affective engagement in the IP course. Instructors appreciated the game and considered it as an additional supporting teaching tool in the IP course. Moreover, they considered the game as good alternative of traditional pen and paper learning approach in attracting students' interest in the programming domain.
Publisher
Vilniaus Universiteto Leidykla,Vilnius University Press,Institute of Mathematics and Informatics,Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences,Vilnius University
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