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Online gaming misbehaviours and their adverse impact on other gamers
by
Teng, Ching-I
, Chen, Ye-Sho
, Tseng, Fan-Chen
, Wu, Soushan
in
Anger
/ Behavior
/ Bullying
/ Cheating
/ Computer & video games
/ Consumers
/ Customer services
/ Customers
/ Electronic commerce
/ Emotional Response
/ Entertainment
/ Exact sciences and technology
/ Focus Groups
/ Games
/ Hoarding
/ Hoardings
/ Information and communication sciences
/ Information Retrieval
/ Information science. Documentation
/ Intention
/ Internet
/ Library and information science. General aspects
/ Mathematical analysis
/ Norms
/ Obscenities
/ Obscenity
/ On-line systems
/ Online
/ Online entertainment
/ Profanity
/ Psychological Patterns
/ Sciences and techniques of general use
/ Software
/ Structural equation modeling
/ Studies
/ Theft
/ User behaviour
/ User surveys
/ Video games
/ Websites
2012
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Online gaming misbehaviours and their adverse impact on other gamers
by
Teng, Ching-I
, Chen, Ye-Sho
, Tseng, Fan-Chen
, Wu, Soushan
in
Anger
/ Behavior
/ Bullying
/ Cheating
/ Computer & video games
/ Consumers
/ Customer services
/ Customers
/ Electronic commerce
/ Emotional Response
/ Entertainment
/ Exact sciences and technology
/ Focus Groups
/ Games
/ Hoarding
/ Hoardings
/ Information and communication sciences
/ Information Retrieval
/ Information science. Documentation
/ Intention
/ Internet
/ Library and information science. General aspects
/ Mathematical analysis
/ Norms
/ Obscenities
/ Obscenity
/ On-line systems
/ Online
/ Online entertainment
/ Profanity
/ Psychological Patterns
/ Sciences and techniques of general use
/ Software
/ Structural equation modeling
/ Studies
/ Theft
/ User behaviour
/ User surveys
/ Video games
/ Websites
2012
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Do you wish to request the book?
Online gaming misbehaviours and their adverse impact on other gamers
by
Teng, Ching-I
, Chen, Ye-Sho
, Tseng, Fan-Chen
, Wu, Soushan
in
Anger
/ Behavior
/ Bullying
/ Cheating
/ Computer & video games
/ Consumers
/ Customer services
/ Customers
/ Electronic commerce
/ Emotional Response
/ Entertainment
/ Exact sciences and technology
/ Focus Groups
/ Games
/ Hoarding
/ Hoardings
/ Information and communication sciences
/ Information Retrieval
/ Information science. Documentation
/ Intention
/ Internet
/ Library and information science. General aspects
/ Mathematical analysis
/ Norms
/ Obscenities
/ Obscenity
/ On-line systems
/ Online
/ Online entertainment
/ Profanity
/ Psychological Patterns
/ Sciences and techniques of general use
/ Software
/ Structural equation modeling
/ Studies
/ Theft
/ User behaviour
/ User surveys
/ Video games
/ Websites
2012
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Online gaming misbehaviours and their adverse impact on other gamers
Journal Article
Online gaming misbehaviours and their adverse impact on other gamers
2012
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Overview
Purpose - As a popular entertainment form, online gaming is a significant global industry with millions of customers. However gaming misbehaviours (gamer behaviours that violate generally accepted norms) and their impact on other gamers have received little attention. This study thus aims to examine five online gaming misbehaviours (i.e. account theft, cheating, bullying, profanity, and hoarding of advantageous locations) and how they influence other gamers in terms of anger and continuance intention (intention to repetitively play a specific game).Design methodology approach - The study sample comprises 767 online gamers who provided valid responses to an online survey. The hypotheses are tested using structural equation modelling.Findings - Analytical results indicate that profanity and hoarding of advantageous locations anger other gamers, reducing continuance intention.Practical implications - The analytical results suggest that game providers should focus on reducing gaming misbehaviours such as profanity and hoarding of advantageous locations.Originality value - This study contributes to the literature by investigating the misbehaviours in online games and their impact.
Publisher
Emerald Group Publishing Limited,Emerald
Subject
/ Behavior
/ Bullying
/ Cheating
/ Exact sciences and technology
/ Games
/ Hoarding
/ Information and communication sciences
/ Information science. Documentation
/ Internet
/ Library and information science. General aspects
/ Norms
/ Online
/ Sciences and techniques of general use
/ Software
/ Structural equation modeling
/ Studies
/ Theft
/ Websites
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