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Non-iterative 3D computer-generated hologram based on single full-support optimized random phase and phase compensation
by
Shen, Chuan
, Zhou, Hao
, Zhang, Quanbing
, Zhang, Fen
, Cheng, Hong
, Zhang, Cheng
, Han, Chao
, Han, Peng
, Shi, Jisen
, Wei, Sui
in
3D holographic display
/ Algorithms
/ Approximation
/ Compensation
/ computer-generated hologram
/ Flexibility
/ fresnel lens
/ Fresnel lenses
/ full-support optimized random phase
/ Holograms
/ Light
/ Methods
/ phase compensation
2024
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Non-iterative 3D computer-generated hologram based on single full-support optimized random phase and phase compensation
by
Shen, Chuan
, Zhou, Hao
, Zhang, Quanbing
, Zhang, Fen
, Cheng, Hong
, Zhang, Cheng
, Han, Chao
, Han, Peng
, Shi, Jisen
, Wei, Sui
in
3D holographic display
/ Algorithms
/ Approximation
/ Compensation
/ computer-generated hologram
/ Flexibility
/ fresnel lens
/ Fresnel lenses
/ full-support optimized random phase
/ Holograms
/ Light
/ Methods
/ phase compensation
2024
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Non-iterative 3D computer-generated hologram based on single full-support optimized random phase and phase compensation
by
Shen, Chuan
, Zhou, Hao
, Zhang, Quanbing
, Zhang, Fen
, Cheng, Hong
, Zhang, Cheng
, Han, Chao
, Han, Peng
, Shi, Jisen
, Wei, Sui
in
3D holographic display
/ Algorithms
/ Approximation
/ Compensation
/ computer-generated hologram
/ Flexibility
/ fresnel lens
/ Fresnel lenses
/ full-support optimized random phase
/ Holograms
/ Light
/ Methods
/ phase compensation
2024
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Non-iterative 3D computer-generated hologram based on single full-support optimized random phase and phase compensation
Journal Article
Non-iterative 3D computer-generated hologram based on single full-support optimized random phase and phase compensation
2024
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Overview
The main problem faced by traditional three-dimensional (3D) holographic displays is the time-consuming and poor flexibility of the hologram generation process. To address this issue, this paper proposes a non-iterative 3D computer-generated hologram (SFS-ORAP-PC-3D) method based on single full-support optimized random phase and phase compensation. Combining the full-support optimized random phase (FS-ORAP) method and the 3D layer-based idea to efficiently and non-iteratively generate the phase-only hologram of a 3D object with arbitrary positions and sizes using single FS-ORAP, thus overcoming the limitations of the original ORAP method in target position and size. Meanwhile, using a Fresnel lens for phase compensation allows for free selection of reconstruction planes. Numerical and optical experiments validate the feasibility of our proposed method.
Publisher
IOP Publishing
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