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Omnidirectional-Sensor-System-Based Texture Noise Correction in Large-Scale 3D Reconstruction
by
Xie, Wenya
, Hong, Xiaoping
in
3D reconstruction
/ Calibration
/ Cameras
/ frame fusion
/ Geometry
/ imaging sensor
/ Information retrieval
/ Memory (Computers)
/ Methods
/ Noise control
/ Optical radar
/ Optimization
/ Registration
/ Remote sensing
/ Sensors
/ texture noise correction
/ voxel hashing
2023
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Omnidirectional-Sensor-System-Based Texture Noise Correction in Large-Scale 3D Reconstruction
by
Xie, Wenya
, Hong, Xiaoping
in
3D reconstruction
/ Calibration
/ Cameras
/ frame fusion
/ Geometry
/ imaging sensor
/ Information retrieval
/ Memory (Computers)
/ Methods
/ Noise control
/ Optical radar
/ Optimization
/ Registration
/ Remote sensing
/ Sensors
/ texture noise correction
/ voxel hashing
2023
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Do you wish to request the book?
Omnidirectional-Sensor-System-Based Texture Noise Correction in Large-Scale 3D Reconstruction
by
Xie, Wenya
, Hong, Xiaoping
in
3D reconstruction
/ Calibration
/ Cameras
/ frame fusion
/ Geometry
/ imaging sensor
/ Information retrieval
/ Memory (Computers)
/ Methods
/ Noise control
/ Optical radar
/ Optimization
/ Registration
/ Remote sensing
/ Sensors
/ texture noise correction
/ voxel hashing
2023
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Omnidirectional-Sensor-System-Based Texture Noise Correction in Large-Scale 3D Reconstruction
Journal Article
Omnidirectional-Sensor-System-Based Texture Noise Correction in Large-Scale 3D Reconstruction
2023
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Overview
The evolution of cameras and LiDAR has propelled the techniques and applications of three-dimensional (3D) reconstruction. However, due to inherent sensor limitations and environmental interference, the reconstruction process often entails significant texture noise, such as specular highlight, color inconsistency, and object occlusion. Traditional methodologies grapple to mitigate such noise, particularly in large-scale scenes, due to the voluminous data produced by imaging sensors. In response, this paper introduces an omnidirectional-sensor-system-based texture noise correction framework for large-scale scenes, which consists of three parts. Initially, we obtain a colored point cloud with luminance value through LiDAR points and RGB images organization. Next, we apply a voxel hashing algorithm during the geometry reconstruction to accelerate the computation speed and save the computer memory. Finally, we propose the key innovation of our paper, the frame-voting rendering and the neighbor-aided rendering mechanisms, which effectively eliminates the aforementioned texture noise. From the experimental results, the processing rate of one million points per second shows its real-time applicability, and the output figures of texture optimization exhibit a significant reduction in texture noise. These results indicate that our framework has advanced performance in correcting multiple texture noise in large-scale 3D reconstruction.
Publisher
MDPI AG,MDPI
Subject
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