Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth
by
Scholten, Hanneke
, Luijten, Maartje
, Granic, Isabela
in
Abstinence
/ Adolescent
/ Age
/ Cigarette smoking
/ Clinical trials
/ Computer & video games
/ Dose-response relationship
/ Drug addiction
/ Female
/ Games
/ Humans
/ Influence
/ Intervention
/ Library collections
/ Male
/ Measurement
/ Mobile Applications
/ Morbidity
/ Peer Group
/ Peer influence
/ Peer relationships
/ Peers
/ Smoking
/ Smoking cessation
/ Smoking Cessation - methods
/ Treatment Outcome
/ Video Games
/ Young Adult
/ Young adults
/ Youth
2019
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth
by
Scholten, Hanneke
, Luijten, Maartje
, Granic, Isabela
in
Abstinence
/ Adolescent
/ Age
/ Cigarette smoking
/ Clinical trials
/ Computer & video games
/ Dose-response relationship
/ Drug addiction
/ Female
/ Games
/ Humans
/ Influence
/ Intervention
/ Library collections
/ Male
/ Measurement
/ Mobile Applications
/ Morbidity
/ Peer Group
/ Peer influence
/ Peer relationships
/ Peers
/ Smoking
/ Smoking cessation
/ Smoking Cessation - methods
/ Treatment Outcome
/ Video Games
/ Young Adult
/ Young adults
/ Youth
2019
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth
by
Scholten, Hanneke
, Luijten, Maartje
, Granic, Isabela
in
Abstinence
/ Adolescent
/ Age
/ Cigarette smoking
/ Clinical trials
/ Computer & video games
/ Dose-response relationship
/ Drug addiction
/ Female
/ Games
/ Humans
/ Influence
/ Intervention
/ Library collections
/ Male
/ Measurement
/ Mobile Applications
/ Morbidity
/ Peer Group
/ Peer influence
/ Peer relationships
/ Peers
/ Smoking
/ Smoking cessation
/ Smoking Cessation - methods
/ Treatment Outcome
/ Video Games
/ Young Adult
/ Young adults
/ Youth
2019
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth
Journal Article
A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth
2019
Request Book From Autostore
and Choose the Collection Method
Overview
Smoking is a major cause of worldwide morbidity and mortality. Almost no evidence-based intervention programs are available to help youth quit smoking. We argue that ineffective targeting of peer influence and engagement difficulties are significant barriers to successful youth smoking cessation. To address these barriers, we developed the mobile game intervention HitnRun. A two-armed randomized controlled trial (RCT; n = 144) was conducted and young smokers ( M age = 19.39; SD age = 2.52) were randomly assigned to either play HitnRun or read a psychoeducational brochure. Prior to, directly following the intervention period, and after three-month follow-up, weekly smoking behavior, abstinence rates, intervention dose, and peer- and engagement-related factors were assessed. Results indicated similar reductions in weekly smoking levels and similar abstinence rates for both groups. Yet, we found a dose effect with HitnRun only: The longer participants played HitnRun, the lower their weekly smoking levels were. In the brochure group, a higher dose was related to higher weekly smoking levels at all measurement moments. Exploratory analyses showed the most powerful effects of HitnRun for participants who connected with and were engaged by the intervention. Future work should build on the promising potential of HitnRun by increasing personalization efforts and strengthening peer influence components.
This website uses cookies to ensure you get the best experience on our website.