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Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game Industry
by
Naidenova, Iuliia
, Nesseler, Cornel
, Parshakov, Petr
, Gomez-Gonzalez, Carlos
in
Brand loyalty
/ Business ethics
/ Companies
/ Computer & video games
/ Consumer behavior
/ Consumers
/ Discontinuity
/ Employees
/ LGBTQ people
/ Personality
/ Personnel policies
/ Purchase intention
/ Quasi-experimental methods
/ Robustness
/ Same sex marriage
/ Scrutiny
/ Social responsibility
/ Stakeholders
2023
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Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game Industry
by
Naidenova, Iuliia
, Nesseler, Cornel
, Parshakov, Petr
, Gomez-Gonzalez, Carlos
in
Brand loyalty
/ Business ethics
/ Companies
/ Computer & video games
/ Consumer behavior
/ Consumers
/ Discontinuity
/ Employees
/ LGBTQ people
/ Personality
/ Personnel policies
/ Purchase intention
/ Quasi-experimental methods
/ Robustness
/ Same sex marriage
/ Scrutiny
/ Social responsibility
/ Stakeholders
2023
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Do you wish to request the book?
Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game Industry
by
Naidenova, Iuliia
, Nesseler, Cornel
, Parshakov, Petr
, Gomez-Gonzalez, Carlos
in
Brand loyalty
/ Business ethics
/ Companies
/ Computer & video games
/ Consumer behavior
/ Consumers
/ Discontinuity
/ Employees
/ LGBTQ people
/ Personality
/ Personnel policies
/ Purchase intention
/ Quasi-experimental methods
/ Robustness
/ Same sex marriage
/ Scrutiny
/ Social responsibility
/ Stakeholders
2023
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Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game Industry
Journal Article
Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game Industry
2023
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Overview
This paper empirically examines how consumers react when a company marks a product with a gay label. The company under scrutiny is one of the largest video game developers in the world, and the labeled product is a popular video game character. We use a regression discontinuity design to exploit the quasi-experimental setting. The main finding was significant drop in demand for this character and a return to previous levels after approximately 3 months. Possible mechanisms and dynamics were explored by analyzing demand for other characters and by surveying consumers. The results are consistent after performing robustness checks based on grid search, subsampling, and placebo tests.
Publisher
Springer Nature B.V
Subject
/ Scrutiny
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