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A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance
by
Huang, Yong-Ming
, Huang, Yueh-Min
in
Academic Achievement
/ Computer & video games
/ Computer Simulation
/ Control Groups
/ Education
/ Educational Games
/ Educational Researchers
/ Educational Technology
/ Experimental Groups
/ Handheld Devices
/ Learning and Instruction
/ Learning Experience
/ Learning Motivation
/ Learning Processes
/ Learning Strategies
/ Methods
/ Motivation
/ Program Effectiveness
/ Quasiexperimental Design
/ RESEARCH ARTICLE
/ Retention (Psychology)
/ Scaffolding (Teaching Technique)
/ Second Language Learning
/ Sensors
/ Student Improvement
/ Student participation
/ Students
/ Teaching Methods
/ Vocabulary Development
/ Vocabulary Skills
2015
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A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance
by
Huang, Yong-Ming
, Huang, Yueh-Min
in
Academic Achievement
/ Computer & video games
/ Computer Simulation
/ Control Groups
/ Education
/ Educational Games
/ Educational Researchers
/ Educational Technology
/ Experimental Groups
/ Handheld Devices
/ Learning and Instruction
/ Learning Experience
/ Learning Motivation
/ Learning Processes
/ Learning Strategies
/ Methods
/ Motivation
/ Program Effectiveness
/ Quasiexperimental Design
/ RESEARCH ARTICLE
/ Retention (Psychology)
/ Scaffolding (Teaching Technique)
/ Second Language Learning
/ Sensors
/ Student Improvement
/ Student participation
/ Students
/ Teaching Methods
/ Vocabulary Development
/ Vocabulary Skills
2015
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While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance
by
Huang, Yong-Ming
, Huang, Yueh-Min
in
Academic Achievement
/ Computer & video games
/ Computer Simulation
/ Control Groups
/ Education
/ Educational Games
/ Educational Researchers
/ Educational Technology
/ Experimental Groups
/ Handheld Devices
/ Learning and Instruction
/ Learning Experience
/ Learning Motivation
/ Learning Processes
/ Learning Strategies
/ Methods
/ Motivation
/ Program Effectiveness
/ Quasiexperimental Design
/ RESEARCH ARTICLE
/ Retention (Psychology)
/ Scaffolding (Teaching Technique)
/ Second Language Learning
/ Sensors
/ Student Improvement
/ Student participation
/ Students
/ Teaching Methods
/ Vocabulary Development
/ Vocabulary Skills
2015
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A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance
Journal Article
A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance
2015
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Overview
Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand, such mobile technologies not only help students learn vocabulary anytime and anywhere, but also create embodied learning experiences by allowing students to control the avatar in the game with their hands. On the other hand, the scaffolding strategy adopted in this study serves as a complementary mechanism to help students learn vocabulary. To evaluate the effectiveness of the game, this study conducted a quasi-experiment by dividing the participating students into an experimental group and a control group. The former played the handheld sensor-based vocabulary game based on the scaffolding strategy, while the latter played the same game without the assistance of the scaffolding strategy. The research findings of this study showed that the handheld sensor-based vocabulary game significantly improved the low-achieving students' motivation and performance in vocabulary learning, but seemed to be less effective in helping them retain the vocabulary they learned through the game.
Publisher
Springer Science + Business Media,Springer US,Springer,Springer Nature B.V
Subject
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