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Neural correlates of video game empathy training in adolescents: a randomized trial
by
Birn, Rasmus M
, Steinkuehler, Constance
, Mumford, Jeanette A
, Patsenko, Elena G
, Anderson, Craig G
, Davidson, Richard J
, Stodola, Diane E
, Solis, Enrique
, Kral, Tammi R A
, Flook, Lisa
in
Adolescents
/ Amygdala
/ Brain
/ Brain mapping
/ Circuits
/ Computer & video games
/ Crystals
/ Educational Games
/ Emotions
/ Empathy
/ Functional magnetic resonance imaging
/ Neural networks
/ Prefrontal cortex
/ Social interactions
/ Teenagers
/ Video Games
2018
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Neural correlates of video game empathy training in adolescents: a randomized trial
by
Birn, Rasmus M
, Steinkuehler, Constance
, Mumford, Jeanette A
, Patsenko, Elena G
, Anderson, Craig G
, Davidson, Richard J
, Stodola, Diane E
, Solis, Enrique
, Kral, Tammi R A
, Flook, Lisa
in
Adolescents
/ Amygdala
/ Brain
/ Brain mapping
/ Circuits
/ Computer & video games
/ Crystals
/ Educational Games
/ Emotions
/ Empathy
/ Functional magnetic resonance imaging
/ Neural networks
/ Prefrontal cortex
/ Social interactions
/ Teenagers
/ Video Games
2018
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While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Neural correlates of video game empathy training in adolescents: a randomized trial
by
Birn, Rasmus M
, Steinkuehler, Constance
, Mumford, Jeanette A
, Patsenko, Elena G
, Anderson, Craig G
, Davidson, Richard J
, Stodola, Diane E
, Solis, Enrique
, Kral, Tammi R A
, Flook, Lisa
in
Adolescents
/ Amygdala
/ Brain
/ Brain mapping
/ Circuits
/ Computer & video games
/ Crystals
/ Educational Games
/ Emotions
/ Empathy
/ Functional magnetic resonance imaging
/ Neural networks
/ Prefrontal cortex
/ Social interactions
/ Teenagers
/ Video Games
2018
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Neural correlates of video game empathy training in adolescents: a randomized trial
Journal Article
Neural correlates of video game empathy training in adolescents: a randomized trial
2018
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Overview
The ability to understand emotional experiences of others, empathy, is a valuable skill for effective social interactions. Various types of training increase empathy in adolescents, but their impact on brain circuits underlying empathy has not been examined. Video games provide a unique medium familiar and engaging to adolescents and can be used to deliver training at scale. We developed an empathy training video game, Crystals of Kaydor (Crystals), and investigated whether playing Crystals increases empathic accuracy (EA) and related brain activation in adolescents (N = 74; 27 female; mean age(sd) = 12.8(0.7) years; age range 11–14 years). Participants completed a resting state functional MRI (rs-fMRI) scan and an EA task during an fMRI scan before and after 2 weeks of daily gameplay with either the empathy training game, Crystals (N = 34), or the commercial video game Bastion (N = 40), an active control condition. There were no group differences in EA improvement following gameplay, however, engagement with training aspects of Crystals was associated with a higher increase in EA-related activation in right temporoparietal junction following gameplay. Moreover, rs-fMRI connectivity in empathy-related brain circuits (posterior cingulate–medial prefrontal cortex; MPFC) was stronger after Crystals gameplay compared to Bastion. The more individuals’ EA increased following Crystals versus Bastion, the stronger their rs-fMRI connectivity in brain circuits relevant for emotion regulation (amygdala-MPFC). These findings suggest that a video game designed to increase empathic accuracy produces behaviorally-relevant, functional neural changes in fewer than 6 h of gameplay in adolescents.
Publisher
Nature Publishing Group
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