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Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
by
Fernández García, L. Carlota
, del Moral Pérez, M. Esther
, Guzmán Duque, Alba P.
in
Academic Ability
/ Aprendizaje basado en juegos
/ based learning
/ Cognition & reasoning
/ Communication Skills
/ Computer & video games
/ DIGITAL GAMES
/ Education
/ Educational Games
/ Educational Practices
/ Elementary Education
/ Elementary School Mathematics
/ Elementary School Students
/ Game
/ GAME-BASED LEARNING
/ Inteligencia lingüística
/ Inteligencia lógico
/ Inteligencia naturalista
/ Intelligence
/ Juegos digitales
/ Learning
/ LINGUISTIC INTELLIGENCE
/ Linguistics
/ Logical
/ LOGICAL-MATHEMATICAL INTELLIGENCE
/ matemática
/ mathematical intelligence
/ Mathematics Achievement
/ Mathematics Education
/ Mathematics Skills
/ Multiple Intelligences
/ NATURALISTIC INTELLIGENCE
/ Original
/ Outcomes of Education
/ Problem solving
/ Secondary Education
/ Skills
/ Statistical Analysis
/ Students
/ Teachers
/ Teaching Methods
/ Thinking Skills
/ Training
/ Video Games
/ Virtual communities
2018
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Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
by
Fernández García, L. Carlota
, del Moral Pérez, M. Esther
, Guzmán Duque, Alba P.
in
Academic Ability
/ Aprendizaje basado en juegos
/ based learning
/ Cognition & reasoning
/ Communication Skills
/ Computer & video games
/ DIGITAL GAMES
/ Education
/ Educational Games
/ Educational Practices
/ Elementary Education
/ Elementary School Mathematics
/ Elementary School Students
/ Game
/ GAME-BASED LEARNING
/ Inteligencia lingüística
/ Inteligencia lógico
/ Inteligencia naturalista
/ Intelligence
/ Juegos digitales
/ Learning
/ LINGUISTIC INTELLIGENCE
/ Linguistics
/ Logical
/ LOGICAL-MATHEMATICAL INTELLIGENCE
/ matemática
/ mathematical intelligence
/ Mathematics Achievement
/ Mathematics Education
/ Mathematics Skills
/ Multiple Intelligences
/ NATURALISTIC INTELLIGENCE
/ Original
/ Outcomes of Education
/ Problem solving
/ Secondary Education
/ Skills
/ Statistical Analysis
/ Students
/ Teachers
/ Teaching Methods
/ Thinking Skills
/ Training
/ Video Games
/ Virtual communities
2018
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Do you wish to request the book?
Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
by
Fernández García, L. Carlota
, del Moral Pérez, M. Esther
, Guzmán Duque, Alba P.
in
Academic Ability
/ Aprendizaje basado en juegos
/ based learning
/ Cognition & reasoning
/ Communication Skills
/ Computer & video games
/ DIGITAL GAMES
/ Education
/ Educational Games
/ Educational Practices
/ Elementary Education
/ Elementary School Mathematics
/ Elementary School Students
/ Game
/ GAME-BASED LEARNING
/ Inteligencia lingüística
/ Inteligencia lógico
/ Inteligencia naturalista
/ Intelligence
/ Juegos digitales
/ Learning
/ LINGUISTIC INTELLIGENCE
/ Linguistics
/ Logical
/ LOGICAL-MATHEMATICAL INTELLIGENCE
/ matemática
/ mathematical intelligence
/ Mathematics Achievement
/ Mathematics Education
/ Mathematics Skills
/ Multiple Intelligences
/ NATURALISTIC INTELLIGENCE
/ Original
/ Outcomes of Education
/ Problem solving
/ Secondary Education
/ Skills
/ Statistical Analysis
/ Students
/ Teachers
/ Teaching Methods
/ Thinking Skills
/ Training
/ Video Games
/ Virtual communities
2018
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Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
Journal Article
Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
2018
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Overview
Game-based learning is an innovative methodology that takes advantage of the educational potential offered by videogames in general and serious games in particular to boost training processes, thus making it easier for users to achieve motivated learning. The present paper focuses on the description of the Game to Learn Project, which has as its aim not only to promote the use of serious games and digital mini-games for the development of Multiple Intelligences, but also to analyse whether this methodology results in increased learning. Teachers assessed the level achieved by primary education students (N=119) in each learning category, before and after participating in the project, by means of a qualitative instrument. Finally, after corresponding analysis through descriptive statistical techniques, bivariate correlations, and ANOVA, the results showed significant differences between children’s learning levels in logical-mathematical, naturalistic and linguistic abilities before and after their participation in this innovative project, thus revealing a widespread increase in every indicator.
Publisher
Springer International Publishing,Universidad de Alicante,Nature Publishing Group,University of Alicante,Springer
Subject
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