Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis
by
Abboud, Ahmad
, Doré, Benjamin
, Gaudreault, Alex
, Everard, Gauthier
, Robitaille, Nicolas
, Ayena, Johannes C.
, Batcho, Charles Sebiyo
in
Aged
/ Aged, 80 and over
/ Augmented reality
/ Balance
/ elderly
/ Exercise
/ Falls
/ Feasibility Studies
/ Gait
/ Humans
/ Immersive technology
/ Meta-analysis
/ Older people
/ Performance evaluation
/ Physical therapy
/ Physiology
/ Postural Balance
/ Qualitative research
/ Rehabilitation
/ Review
/ Systematic review
/ Virtual Reality
2023
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis
by
Abboud, Ahmad
, Doré, Benjamin
, Gaudreault, Alex
, Everard, Gauthier
, Robitaille, Nicolas
, Ayena, Johannes C.
, Batcho, Charles Sebiyo
in
Aged
/ Aged, 80 and over
/ Augmented reality
/ Balance
/ elderly
/ Exercise
/ Falls
/ Feasibility Studies
/ Gait
/ Humans
/ Immersive technology
/ Meta-analysis
/ Older people
/ Performance evaluation
/ Physical therapy
/ Physiology
/ Postural Balance
/ Qualitative research
/ Rehabilitation
/ Review
/ Systematic review
/ Virtual Reality
2023
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis
by
Abboud, Ahmad
, Doré, Benjamin
, Gaudreault, Alex
, Everard, Gauthier
, Robitaille, Nicolas
, Ayena, Johannes C.
, Batcho, Charles Sebiyo
in
Aged
/ Aged, 80 and over
/ Augmented reality
/ Balance
/ elderly
/ Exercise
/ Falls
/ Feasibility Studies
/ Gait
/ Humans
/ Immersive technology
/ Meta-analysis
/ Older people
/ Performance evaluation
/ Physical therapy
/ Physiology
/ Postural Balance
/ Qualitative research
/ Rehabilitation
/ Review
/ Systematic review
/ Virtual Reality
2023
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis
Journal Article
Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis
2023
Request Book From Autostore
and Choose the Collection Method
Overview
Context: This review aimed to synthesize the literature on the acceptability, feasibility, and effectiveness of immersive virtual technologies to promote physical exercise in older people. Method: We performed a literature review, based on four databases (PubMed, CINAHL, Embase, and Scopus; last search: 30 January 2023). Eligible studies had to use immersive technology with participants aged 60 years and over. The results regarding acceptability, feasibility, and effectiveness of immersive technology-based interventions in older people were extracted. The standardized mean differences were then computed using a random model effect. Results: In total, 54 relevant studies (1853 participants) were identified through search strategies. Concerning the acceptability, most participants reported a pleasant experience and a desire to use the technology again. The average increase in the pre/post Simulator Sickness Questionnaire score was 0.43 in healthy subjects and 3.23 in subjects with neurological disorders, demonstrating this technology’s feasibility. Regarding the effectiveness, our meta-analysis showed a positive effect of the use of virtual reality technology on balance (SMD = 1.05; 95% CI: 0.75–1.36; p < 0.001) and gait outcomes (SMD = 0.7; 95% CI: 0.14–0.80; p < 0.001). However, these results suffered from inconsistency and the number of trials dealing with these outcomes remains low, calling for further studies. Conclusions: Virtual reality seems to be well accepted by older people and its use with this population is feasible. However, more studies are needed to conclude its effectiveness in promoting exercise in older people.
This website uses cookies to ensure you get the best experience on our website.