Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Interactive learning environment as a source of critical thinking skills for college students
by
Song, Hao
, Cai, Lianghui
in
Academic achievement
/ Adaptation
/ Analysis
/ Blended learning
/ Cognition & reasoning
/ Cognitive ability
/ Cognitive development
/ Cognitive Style
/ College students
/ Computer & video games
/ Critical thinking
/ Curricula
/ Distance learning
/ Education
/ Educational Environment
/ Educational Games
/ Educational technology
/ Gamification
/ Higher education
/ Interactive learning
/ Interactive learning environment
/ Learning Processes
/ Medical Education
/ Mental efficiency
/ Mobile learning
/ Online instruction
/ Pedagogy
/ School environment
/ Skills
/ Social interaction
/ Soft skills
/ Software
/ Students
/ Study and teaching
/ Teaching
/ Teaching Methods
/ Theory of Medicine/Bioethics
/ Thinking Skills
2024
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Interactive learning environment as a source of critical thinking skills for college students
by
Song, Hao
, Cai, Lianghui
in
Academic achievement
/ Adaptation
/ Analysis
/ Blended learning
/ Cognition & reasoning
/ Cognitive ability
/ Cognitive development
/ Cognitive Style
/ College students
/ Computer & video games
/ Critical thinking
/ Curricula
/ Distance learning
/ Education
/ Educational Environment
/ Educational Games
/ Educational technology
/ Gamification
/ Higher education
/ Interactive learning
/ Interactive learning environment
/ Learning Processes
/ Medical Education
/ Mental efficiency
/ Mobile learning
/ Online instruction
/ Pedagogy
/ School environment
/ Skills
/ Social interaction
/ Soft skills
/ Software
/ Students
/ Study and teaching
/ Teaching
/ Teaching Methods
/ Theory of Medicine/Bioethics
/ Thinking Skills
2024
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Interactive learning environment as a source of critical thinking skills for college students
by
Song, Hao
, Cai, Lianghui
in
Academic achievement
/ Adaptation
/ Analysis
/ Blended learning
/ Cognition & reasoning
/ Cognitive ability
/ Cognitive development
/ Cognitive Style
/ College students
/ Computer & video games
/ Critical thinking
/ Curricula
/ Distance learning
/ Education
/ Educational Environment
/ Educational Games
/ Educational technology
/ Gamification
/ Higher education
/ Interactive learning
/ Interactive learning environment
/ Learning Processes
/ Medical Education
/ Mental efficiency
/ Mobile learning
/ Online instruction
/ Pedagogy
/ School environment
/ Skills
/ Social interaction
/ Soft skills
/ Software
/ Students
/ Study and teaching
/ Teaching
/ Teaching Methods
/ Theory of Medicine/Bioethics
/ Thinking Skills
2024
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Interactive learning environment as a source of critical thinking skills for college students
Journal Article
Interactive learning environment as a source of critical thinking skills for college students
2024
Request Book From Autostore
and Choose the Collection Method
Overview
Background
The cognitive skills underlying critical thinking include analysis, interpretation, evaluation, explanation, inference, and self-regulation. The study aims to consider the possibility and effectiveness of introducing the mobile game Lumosity: Brain Training into the learning process of first-year Philology students studying at Qiqihar University.
Methods
The sample included 30 volunteers: 15 girls and 15 boys, whose average age was 18.4 years. Before the experiment start, the respondents took a pre-test based on the
Critical Thinking Skills Success
methodology, which was developed by the American scientist Starkey. It was stated that intensive one-month training with the use of the Lumosity premium application in the classroom would improve critical thinking skills.
Results
The pre-test results showed that some respondents had had quite good critical thinking skills before the experiment as the average score was 22.13 out of 30 points. The effectiveness was evaluated using the Student’s t-test for paired samples. It is established that there are significant differences between standard and empirical values (
p
= 0.012).
Conclusions
The research can be of interest to those who study the issue of integrating an interactive learning environment into university and student programs, as well as those who consider critical thinking as a field of scientific knowledge and seek to develop critical thinking skills. The novelty of the study is the fact that students were allowed to use the app only during classes, but the research hypothesis was confirmed. This indicates that an interactive learning environment can be considered as a tool for developing students’ critical thinking skills in the context of limited screen time.
Publisher
BioMed Central,BioMed Central Ltd,Springer Nature B.V,BMC
Subject
This website uses cookies to ensure you get the best experience on our website.