Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Action video game play facilitates the development of better perceptual templates
by
Zhang, Ruyuan
, Pouget, Alexandre
, Bavelier, Daphne
, Li, Renjie
, Green, C. Shawn
, Lu, Zhong-Lin
, Bejjanki, Vikranth R.
, Shiffrin, Richard M.
in
Adult
/ Biological Sciences
/ Computer & video games
/ Games
/ Humans
/ Inference
/ Information retrieval noise
/ Learning
/ Learning rate
/ Male
/ Noise reduction
/ Perception
/ Perceptual learning
/ Signal noise
/ Signal to noise ratio
/ Staircases
/ Training
/ Video Games
/ Visualization
/ Young Adult
2014
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Action video game play facilitates the development of better perceptual templates
by
Zhang, Ruyuan
, Pouget, Alexandre
, Bavelier, Daphne
, Li, Renjie
, Green, C. Shawn
, Lu, Zhong-Lin
, Bejjanki, Vikranth R.
, Shiffrin, Richard M.
in
Adult
/ Biological Sciences
/ Computer & video games
/ Games
/ Humans
/ Inference
/ Information retrieval noise
/ Learning
/ Learning rate
/ Male
/ Noise reduction
/ Perception
/ Perceptual learning
/ Signal noise
/ Signal to noise ratio
/ Staircases
/ Training
/ Video Games
/ Visualization
/ Young Adult
2014
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Action video game play facilitates the development of better perceptual templates
by
Zhang, Ruyuan
, Pouget, Alexandre
, Bavelier, Daphne
, Li, Renjie
, Green, C. Shawn
, Lu, Zhong-Lin
, Bejjanki, Vikranth R.
, Shiffrin, Richard M.
in
Adult
/ Biological Sciences
/ Computer & video games
/ Games
/ Humans
/ Inference
/ Information retrieval noise
/ Learning
/ Learning rate
/ Male
/ Noise reduction
/ Perception
/ Perceptual learning
/ Signal noise
/ Signal to noise ratio
/ Staircases
/ Training
/ Video Games
/ Visualization
/ Young Adult
2014
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Action video game play facilitates the development of better perceptual templates
Journal Article
Action video game play facilitates the development of better perceptual templates
2014
Request Book From Autostore
and Choose the Collection Method
Overview
Significance Recent advances in the field of learning have identified improvement of perceptual templates as a key mechanism underlying training-induced performance enhancements. Here, using a combination of psychophysics and neural modeling, we demonstrate that this mechanism—improved learning of perceptual templates—is also engaged after action video game play. Habitual action gamers or individuals trained to play action games demonstrate perceptual templates better tuned to the task and stimulus at hand than control groups, a difference shown to emerge as learning proceeds. This work further illustrates the importance of the development of improved perceptual templates as a mechanism mediating training and transfer effects and provides a novel account for the surprisingly broad transfer of performance enhancements noted after action game play.
The field of perceptual learning has identified changes in perceptual templates as a powerful mechanism mediating the learning of statistical regularities in our environment. By measuring threshold-vs.-contrast curves using an orientation identification task under varying levels of external noise, the perceptual template model (PTM) allows one to disentangle various sources of signal-to-noise changes that can alter performance. We use the PTM approach to elucidate the mechanism that underlies the wide range of improvements noted after action video game play. We show that action video game players make use of improved perceptual templates compared with nonvideo game players, and we confirm a causal role for action video game play in inducing such improvements through a 50-h training study. Then, by adapting a recent neural model to this task, we demonstrate how such improved perceptual templates can arise from reweighting the connectivity between visual areas. Finally, we establish that action gamers do not enter the perceptual task with improved perceptual templates. Instead, although performance in action gamers is initially indistinguishable from that of nongamers, action gamers more rapidly learn the proper template as they experience the task. Taken together, our results establish for the first time to our knowledge the development of enhanced perceptual templates following action game play. Because such an improvement can facilitate the inference of the proper generative model for the task at hand, unlike perceptual learning that is quite specific, it thus elucidates a general learning mechanism that can account for the various behavioral benefits noted after action game play.
This website uses cookies to ensure you get the best experience on our website.