Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
by
Barsotti, Michele
, Frisoli, Antonio
, Crecchi, Alessandra
, Tozzini, Alessandra
, Bonfiglio, Luca
, Bortone, Ilaria
, Leonardis, Daniele
in
Assistive Technology and Brain Machine Interface
/ Biomedical and Life Sciences
/ Biomedical Engineering and Bioengineering
/ Biomedicine
/ Care and treatment
/ Cerebral palsied children
/ Cerebral palsy
/ Cerebral Palsy - physiopathology
/ Cerebral Palsy - rehabilitation
/ Child
/ Children
/ Clinical trials
/ Computer & video games
/ Computer applications
/ Cross-Over Studies
/ Educational software
/ Error analysis
/ Female
/ Gait Apraxia - physiopathology
/ Gait Apraxia - rehabilitation
/ Haptics
/ Human Motion Analysis
/ Humans
/ Intervention
/ Male
/ Motivation
/ Movement disorders
/ Neurology
/ Neurosciences
/ Paralysis
/ Pilot Projects
/ Rehabilitation
/ Rehabilitation Medicine
/ Serious game
/ Single-Blind Method
/ Skills
/ Smoothness
/ Statistical analysis
/ Tactile Feedback
/ Therapy
/ Upper Extremity - physiopathology
/ Virtual environments
/ Virtual Reality
/ Wearable Electronic Devices
/ Wearable technology
2020
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
by
Barsotti, Michele
, Frisoli, Antonio
, Crecchi, Alessandra
, Tozzini, Alessandra
, Bonfiglio, Luca
, Bortone, Ilaria
, Leonardis, Daniele
in
Assistive Technology and Brain Machine Interface
/ Biomedical and Life Sciences
/ Biomedical Engineering and Bioengineering
/ Biomedicine
/ Care and treatment
/ Cerebral palsied children
/ Cerebral palsy
/ Cerebral Palsy - physiopathology
/ Cerebral Palsy - rehabilitation
/ Child
/ Children
/ Clinical trials
/ Computer & video games
/ Computer applications
/ Cross-Over Studies
/ Educational software
/ Error analysis
/ Female
/ Gait Apraxia - physiopathology
/ Gait Apraxia - rehabilitation
/ Haptics
/ Human Motion Analysis
/ Humans
/ Intervention
/ Male
/ Motivation
/ Movement disorders
/ Neurology
/ Neurosciences
/ Paralysis
/ Pilot Projects
/ Rehabilitation
/ Rehabilitation Medicine
/ Serious game
/ Single-Blind Method
/ Skills
/ Smoothness
/ Statistical analysis
/ Tactile Feedback
/ Therapy
/ Upper Extremity - physiopathology
/ Virtual environments
/ Virtual Reality
/ Wearable Electronic Devices
/ Wearable technology
2020
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
by
Barsotti, Michele
, Frisoli, Antonio
, Crecchi, Alessandra
, Tozzini, Alessandra
, Bonfiglio, Luca
, Bortone, Ilaria
, Leonardis, Daniele
in
Assistive Technology and Brain Machine Interface
/ Biomedical and Life Sciences
/ Biomedical Engineering and Bioengineering
/ Biomedicine
/ Care and treatment
/ Cerebral palsied children
/ Cerebral palsy
/ Cerebral Palsy - physiopathology
/ Cerebral Palsy - rehabilitation
/ Child
/ Children
/ Clinical trials
/ Computer & video games
/ Computer applications
/ Cross-Over Studies
/ Educational software
/ Error analysis
/ Female
/ Gait Apraxia - physiopathology
/ Gait Apraxia - rehabilitation
/ Haptics
/ Human Motion Analysis
/ Humans
/ Intervention
/ Male
/ Motivation
/ Movement disorders
/ Neurology
/ Neurosciences
/ Paralysis
/ Pilot Projects
/ Rehabilitation
/ Rehabilitation Medicine
/ Serious game
/ Single-Blind Method
/ Skills
/ Smoothness
/ Statistical analysis
/ Tactile Feedback
/ Therapy
/ Upper Extremity - physiopathology
/ Virtual environments
/ Virtual Reality
/ Wearable Electronic Devices
/ Wearable technology
2020
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
Journal Article
Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
2020
Request Book From Autostore
and Choose the Collection Method
Overview
Background
The past decade has seen the emergence of rehabilitation treatments using virtual reality. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. The aim of this study is to determine the efficacy of immersive Virtual Environments and weaRable hAptic devices (VERA) for rehabilitation of upper limb in children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD).
Methods
A two period cross-over design was adopted for determining the differences between the proposed therapy and a conventional treatment. Eight children were randomized into two groups: one group received the VERA treatment in the first period and the manual therapy in the second period, and viceversa for the other group. Children were assessed at the beginning and the end of each period through both the Nine Hole Peg Test (9-HPT, primary outcome) and Kinesiological Measurements obtained during the performing of similar tasks in a real setting scenario (secondary outcomes).
Results
All subjects, not depending from which group they come from, significantly improved in both the performance of the 9-HPT and in the parameters of the kinesiological measurements (movement error and smoothness). No statistically significant differences have been found between the two groups.
Conclusions
These findings suggest that immersive VE and wearable haptic devices is a viable alternative to conventional therapy for improving upper extremity function in children with neuromotor impairments.
Trial registration
ClinicalTrials, NCT03353623. Registered 27 November 2017-Retrospectively registered,
https://clinicaltrials.gov/ct2/show/NCT03353623
Publisher
BioMed Central,BioMed Central Ltd,Springer Nature B.V,BMC
Subject
Assistive Technology and Brain Machine Interface
/ Biomedical and Life Sciences
/ Biomedical Engineering and Bioengineering
/ Cerebral Palsy - physiopathology
/ Cerebral Palsy - rehabilitation
/ Child
/ Children
/ Female
/ Gait Apraxia - physiopathology
/ Gait Apraxia - rehabilitation
/ Haptics
/ Humans
/ Male
/ Skills
/ Therapy
This website uses cookies to ensure you get the best experience on our website.