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Redesign and validation of a computer programming course using Inductive Teaching Method
Redesign and validation of a computer programming course using Inductive Teaching Method
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Redesign and validation of a computer programming course using Inductive Teaching Method
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Redesign and validation of a computer programming course using Inductive Teaching Method
Redesign and validation of a computer programming course using Inductive Teaching Method

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Redesign and validation of a computer programming course using Inductive Teaching Method
Redesign and validation of a computer programming course using Inductive Teaching Method
Journal Article

Redesign and validation of a computer programming course using Inductive Teaching Method

2020
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Overview
Inductive Teaching Method (ITM) promotes effective learning in technological education (Felder & Silverman, 1988). Students prefer ITM more as it makes the subject easily understandable (Goltermann, 2011). The ITM motivates the students to actively participate in class activities and therefore could be considered a better approach to teach computer programming. There has been little research on implementing ITM in computer science courses despite its potential to improve effective learning. In this research, an existing computer programming lab course is taught using a traditional Deductive Teaching Method (DTM). The course is redesigned and taught by adopting the ITM instead. Furthermore, a comprehensive plan has been devised to deliver the course content in computer labs. The course was evaluated in an experiment consisting of 81 undergraduate students. The students in the Experimental Group (EG) (N = 45) were taught using the redesigned ITM course, whereas the students in the Control Group (CG) (N = 36) were taught using the DTM course. The performance of both groups was compared in terms of the marks obtained by them. A pre-test conducted to compare pre-course mathematical and analytical abilities showed that CG was better in analytical reasoning with no significant differences in mathematical abilities. Three post-tests were used to evaluate the groups theoretical and practical competence in programming and showed EG improved performance with large, medium, and small effect sizes as compared to CG. The results of this research could help computer programming educators to implement inductive strategies that could improve the learning of the computer programming.