Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia
by
Ngo, Charlie
, Li, Roger W.
, Levi, Dennis M.
, Nguyen, Jennie
in
Adolescent
/ Adult
/ Adults
/ Amblyopia
/ Amblyopia - physiopathology
/ Attention - physiology
/ Biology
/ Children & youth
/ Complications and side effects
/ Computer & video games
/ Diagnosis
/ Efficiency
/ Experimental design
/ Experiments
/ Eye
/ Eyes & eyesight
/ Female
/ Health aspects
/ Humans
/ Male
/ Medicine
/ Middle Aged
/ Neuronal Plasticity - physiology
/ Neurons
/ Noise
/ Physiological aspects
/ Plasticity
/ Risk factors
/ Video Games
/ Visual Acuity - physiology
/ Visual Pathways - physiopathology
/ Young Adult
2011
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia
by
Ngo, Charlie
, Li, Roger W.
, Levi, Dennis M.
, Nguyen, Jennie
in
Adolescent
/ Adult
/ Adults
/ Amblyopia
/ Amblyopia - physiopathology
/ Attention - physiology
/ Biology
/ Children & youth
/ Complications and side effects
/ Computer & video games
/ Diagnosis
/ Efficiency
/ Experimental design
/ Experiments
/ Eye
/ Eyes & eyesight
/ Female
/ Health aspects
/ Humans
/ Male
/ Medicine
/ Middle Aged
/ Neuronal Plasticity - physiology
/ Neurons
/ Noise
/ Physiological aspects
/ Plasticity
/ Risk factors
/ Video Games
/ Visual Acuity - physiology
/ Visual Pathways - physiopathology
/ Young Adult
2011
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia
by
Ngo, Charlie
, Li, Roger W.
, Levi, Dennis M.
, Nguyen, Jennie
in
Adolescent
/ Adult
/ Adults
/ Amblyopia
/ Amblyopia - physiopathology
/ Attention - physiology
/ Biology
/ Children & youth
/ Complications and side effects
/ Computer & video games
/ Diagnosis
/ Efficiency
/ Experimental design
/ Experiments
/ Eye
/ Eyes & eyesight
/ Female
/ Health aspects
/ Humans
/ Male
/ Medicine
/ Middle Aged
/ Neuronal Plasticity - physiology
/ Neurons
/ Noise
/ Physiological aspects
/ Plasticity
/ Risk factors
/ Video Games
/ Visual Acuity - physiology
/ Visual Pathways - physiopathology
/ Young Adult
2011
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia
Journal Article
Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia
2011
Request Book From Autostore
and Choose the Collection Method
Overview
Abnormal visual experience during a sensitive period of development disrupts neuronal circuitry in the visual cortex and results in abnormal spatial vision or amblyopia. Here we examined whether playing video games can induce plasticity in the visual system of adults with amblyopia. Specifically 20 adults with amblyopia (age 15-61 y; visual acuity: 20/25-20/480, with no manifest ocular disease or nystagmus) were recruited and allocated into three intervention groups: action videogame group (n = 10), non-action videogame group (n = 3), and crossover control group (n = 7). Our experiments show that playing video games (both action and non-action games) for a short period of time (40-80 h, 2 h/d) using the amblyopic eye results in a substantial improvement in a wide range of fundamental visual functions, from low-level to high-level, including visual acuity (33%), positional acuity (16%), spatial attention (37%), and stereopsis (54%). Using a cross-over experimental design (first 20 h: occlusion therapy, and the next 40 h: videogame therapy), we can conclude that the improvement cannot be explained simply by eye patching alone. We quantified the limits and the time course of visual plasticity induced by video-game experience. The recovery in visual acuity that we observed is at least 5-fold faster than would be expected from occlusion therapy in childhood amblyopia. We used positional noise and modelling to reveal the neural mechanisms underlying the visual improvements in terms of decreased spatial distortion (7%) and increased processing efficiency (33%). Our study had several limitations: small sample size, lack of randomization, and differences in numbers between groups. A large-scale randomized clinical study is needed to confirm the therapeutic value of video-game treatment in clinical situations. Nonetheless, taken as a pilot study, this work suggests that video-game play may provide important principles for treating amblyopia, and perhaps other cortical dysfunctions.
ClinicalTrials.gov NCT01223716.
Publisher
Public Library of Science,Public Library of Science (PLoS)
Subject
/ Adult
/ Adults
/ Biology
/ Complications and side effects
/ Eye
/ Female
/ Humans
/ Male
/ Medicine
/ Neuronal Plasticity - physiology
/ Neurons
/ Noise
This website uses cookies to ensure you get the best experience on our website.