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Book Chapter

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2011
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Overview
Like all media, the computer game medium has a peculiar relationship time. Just as the medium’s instantiations are ineluctably rooted to particula technological, industrial, and cultural moments—even in emulation, Cryst Castles and Congo Bongo cannot help but be conjoined to the arcade aesthet and materiality of 1983—they are also always far outside these moments an their trajectories. Play—the consummate process by which a computer game (and by extension, any game) becomes a game—is beyond time altogether As play theorist Johan Huizinga explains, civilization “does not come from play like a babe detaching itself from the womb:
Publisher
University of Alabama Press
ISBN
0817317376, 9780817317379